_________________________________________________________________________
| / /
| / Intro to the Plot /
| / /
|/_________________________________________________________________________/
|
| Ah, the plot. In past Harvest Moon games, some people have had a tendency
| to just ignore the plot. It didn't used to matter all that much. But in
| recent games, it's started to play more and more of a role, and Animal
| Parade is no exception. In Animal Parade, your progression through the plot
| will unlock new villagers, new areas and new items.
|
| You'll learn this all as you play the game, but when you arrive you'll find
| Harmonica Town is a relatively quiet area. It seems there was once a
| supernatural tree whose growth and prosperity meant prosperity for the
| entire area. That tree, however, has died, and needs something powerful to
| revive it. More powerful, even, than the Harvest Goddess, who's already
| available: you need to summon the Harvest King by ringing five hidden bells
| simultaneously.
|
| To ring them, you'll have to explore the island, complete tasks and find
| the bells. As you ring them, new villagers will arrive and new areas will
| be opened for you. Some of the new villagers are marriage candidates, too,
| so by all means, follow the plot!
______________________________________________________________________
______________________________________________________________________
// //
// Plot Walkthrough //
// "The one who says 'I can't change the //
// world, but I can make a difference' //
// will make a difference. The one who //
// says 'I can change the world' will change //
// the world." -David Joyner //
//___________________________________________________________________//
|/
| Many people try to play Harvest Moon without bothering with the plotline at
| all. In earlier games, the plot really wasn't all that relevant. In Animal
| Parade, though, the plot plays an important role. It unlocks new areas, new
| characters, new abilities and several other things that have been available
| from the start in other games. So, in short, pay attention to the plot.
|
| The plot to the game begins after you complete the Fix the Bridge and Move
| the Animals events outlined under the Festivals and Events section.
|
| Walk down the path between the Carpenter's Shop and General Store toward
| the Goddess Spring. The Goddess will appear and basically tell you what
| you're going to be doing for the duration of the game. I won't spoil the
| plot, but basically your objective is to call the Harvest King, and in
| order to do that you have to find five rainbows -- er, five bells -- around
| the island. The Goddess will give you a detailed map describing their
| locations.
|
| Yeah, right. No, you'll have to find them yourself. Let's get started.
|
| In Tree of Tranquility, your goal was to find the ingredients for five
| rainbows. Each rainbow was basically the same to complete -- only the
| ingredients changed. In Animal Parade, however, the bells are all very
| different. They'll require that you go different places, talk to different
| people, complete different events, and many times simply wait. As you find
| and ring the bells, you'll access new areas, new characters and new
| abilities.
|
| Each bell has a Harvest Sprite, a color and an element. I'll mostly refer
| to them by color just because I find it easier to remember. Actually, I
| find the element easiest to remember, but usually you won't know what a
| bell's element is until after you ring it.
|
| For the most part, I'll leave the plot sequence out of the following
| walkthrough to avoid spoilers. The majority of the time, you either need to
| go find and talk to a person or collect some items to move through the
| plot. Most of it is fairly self-explanatory, but if you get stuck, lost or
| confused, follow these steps.
|
| _________________________________________________________________________
| / /
| / Bell #1: Red Bell /
| / /
|/_________________________________________________________________________/
|
| The first thing to do is figure out where the heck the bell is. For the Red
| Bell, this is simple: head down to the 10th floor of the original Garmon
| Mine and you'll find a hole where Owen has smashed a large boulder. Head
| down the path and you'll find where the Red Bell should be, but
| unfortunately it's not there.
|
| Talk to Ramsey, then go find Chloe by walking by the General Store. Long
| story short, she'll kick it up onto the roof of the Blacksmith Shop. Little
| twerp.
|
| Head back into the Blacksmith Shop. Long story short, you need to gather
| one of each Ore: Iron, Copper, Silver and Gold. You don't have to get a
| Rare Ore, fortunately.
|
| You should read the Mining section (search for [-MININ-] without the
| dashes) for thorough information on Mining. For now, though, here's what
| you need to do: head into Garmon Mine with your hammer, head down the
| ladder and start smashing the rocks. Sometimes when you smash a rock (not a
| crystal), something will pop out: an Ore. Continue to smash rocks until
| you've gathered one Ore of each type. If you run out of rocks on one floor,
| use the ladder to get down to another floor. If you run out of stamina,
| head home and rest -- you don't have to find all the Ores on one trip.
|
| Once you have all of them, go back and talk to Ramsey while they're in your
| rucksack. You'll get the Red Bell. Take it back down to the tenth floor and
| equip it, then put it on the pedestal.
|
| The red Harvest Sprite, Alan, will appear and ring the bell.
|
| Ringing the Red Bell unlocks the following new areas and abilities:
| - The Hot Springs on your farm and in the mines are now usable.
| - Ramsey will now offer tool upgrades.
| - You can travel further down the Lower Garmon Mine by using the stairs
| near the pedestal.
| - You can ascend to the Upper Garmon Mine by using the pathway to the
| right of the Lower Garmon Mine's entrance.
| - You can find Phoebe in the Upper Garmon Mine.
| - Wind will start blowing, so you can now use the windmill by Horn Ranch.
|
| _________________________________________________________________________
| / /
| / Bell #2: Yellow Bell /
| / /
|/_________________________________________________________________________/
|
| The Yellow Bell is even easier to find. Head to the south-east side of The
| Farmlands on the beach (through an opening in the fence when the camera is
| in that awful overhead position, heading towards Flute Fields) and you'll
| find it lying on the ground. Take the bell to the Goddess Spring, where
| you'll learn that you have to take the bell to three specific spots on the
| island at night to restore its power. To restore some power, equip the bell
| and press A while standing on one of the spots.
|
| The three spots are:
| - On the roof of the buildings nearest the entrance to Garmon Mine, up
| the stairs just past the Blacksmith's Shop.
| - Near Horn Ranch, on the right as you head down the path toward the
| buildings.
| - By the lighthouse, down the little path below it.
|
| Note that you'll meet Calvin at whichever one you visit first. He won't
| start living in the village until after you ring the Yellow Bell, though.
| When he does move in, give him back the Tablet -- he'll get annoyed if you
| get rid of it any other way, and it's annoying to have it take up some
| space in your storage.
|
| Like the Red Bell, you also have to return the Yellow Bell to its pedestal
| before you can ring it. But naturally, the gate to the pedestal is locked.
| Talk to Ruth and Craig at Marimba Farm to learn that they can unlock it,
| but only if you ship some stuff.
|
| Basically, you have to grow 10 Good+-quality crops to get them to unlock
| the gate. You can't just grow 10 of any crop, though; there's one crop per
| season that you can choose: Lettuce for Spring, Tomato for Summer, Pumpkin
| for Fall and Buckwheat for Winter. You only have to choose one, so just
| plant some of whatever is currently in-season. Note that when I say
| "Good+-quality", that means Good, Perfect or Shining -- anything but
| Decent. It's also worth noting that you can have any combination of those
| four crops, which can be good if you're near the end of a season, or have
| already grown some of them. You just need 10 total.
|
| Once you've grown 10 Good+-quality Lettuce, Tomatoes, Pumpkins or
| Buckwheat, bring them to Ruth -- do NOT ship them. You might have to save
| some in your rucksack between harvests to get all 10. Talk to Ruth while
| they're in your rucksack and she'll unlock the gate.
|
| Take the Yellow Bell to the pedestal to ring it.
|
| Ringing the Yellow Bell unlocks the following new areas and abilities:
| - Anissa and Taylor will return the next day. When you meet Anissa,
| she'll give you some Tomato seeds.
| - Calvin will move in permanently. Give him back the tablet to get rid of
| it.
|
| _________________________________________________________________________
| / /
| / Bell #3: Green Bell, Pt. 1 /
| / /
|/_________________________________________________________________________/
|
| If you thought the previous two bells were wild goose chases, you haven't
| seen anything yet. Note that for this one, you may have inadvertently
| already completed some of these steps, like talking to Hannah at Horn
| Ranch. That's ok -- just move along with the steps.
|
| The next bell you'll ring is actually the Blue Bell. However, in order to
| get to the Blue Bell, you first have to go through the first few steps to
| get the Green Bell.
|
| So, to get started on the Green Bell, go through these steps:
| - Go to the Windmill on Horn Ranch and go upstairs. You'll find the Green
| Bell's pedestal, but don't worry -- you're still working on the Blue
| Bell.
| - Go to the Fugue Forest entrance in Flute Fields.
| - Talk to Hannah at Horn Ranch.
| - Go back to the Fugue Forest entrance and talk to Cain.
| - Talk to Dale at the Carpenter's Shop.
| - Go back to the Fugue Forest entrance and unlock the gate.
| - Navigate to the end of Fugue Forest.
| You'll also meet Luke in the process
| of this step.
| - Enter the Witch's House and talk to the pink frog sitting on the table.
| Yes, you read that right.
| - Exit Fugue Forest and talk to the Wizard at his house in Harmonica
| Town.
|
| At this point, the bell you're looking for will shift. In order to find and
| ring the Green Bell, you have to have a Hibiscus flower. But the Hibiscus
| flower is only available on Toucan Island, which is only accessible by a
| boat that isn't running right now. The only way to get the boat to run is
| to ring the Blue Bell.
|
| Note that although you've met the Wizard, you can't give him gifts until
| you ring the Green Bell.
|
| _________________________________________________________________________
| / /
| / Bell #4: Blue Bell /
| / /
|/_________________________________________________________________________/
|
| After going through the above steps, go talk to Ozzie. Long story short,
| the boat isn't running and you need to ring the Blue Bell.
|
| After talking to Ozzie at the Fishery, follow these steps:
| - Talk to Paolo at the lighthouse.
| - Unlock the gate to the Watery Cave, located in Harmonica Town by Choral
| Clinic.
| - Enter the Watery Cave and talk to Ben.
| - Return to the Goddess Spring and talk to the Goddess.
| - Go back to the lighthouse and talk to Paolo.
|
| Now, finally, the plot will ask you to do something besides go somewhere
| and talk to someone. Next you need to collect the following three items:
| - Black Pearl: Black Pearls can be found in the Watery Cave only. The
| further you go, the better your chance of encountering a Black Pearl.
| - Duck Egg: Unfortunately, the only way to get duck eggs is to actually
| have a duck. If you don't already have one, buy one from Horn Ranch.
| It'll only take a week for it to mature and start producing eggs.
| - Fish: five of them, to be exact. It doesn't matter what five fish you catch, though
| they do have to be fish and not crustaceans (shrimp, lobsters, etc.) or
| shellfish (oysters, etc.
|
| Once you have those three items, you have to wait for a windy day. The
| forecast on TV will tell you the wind level, but the windmill in the top
| left will also tell you how windy it is. All you need is any wind
| whatsoever, so you won't have to wait long if at all. Plus, if you talk to
| Paolo to set it up on a non-windy day, I believe he won't even allow it.
| I'm not positive on that, though.
|
| So, take the three items and talk to Paolo on a windy day. Next you need to
| set up a Rube Goldberg machine (props if you get the reference). Time will
| stop while you complete these steps, so don't worry about hurrying.
| There'll also be arrows pointing to where you're supposed to put things.
| The items need to go in the following places:
| - Put the duck egg on top of the roof to the Mayor's house.
| - Put the fish (all five of them, one at a time) in the random pond on
| the top floor of Ocarina Inn.
| - Put the Black Pearl on the scale by the entrance to Ocarina Inn.
|
| Go back and talk to Paolo and watch the scene. Then, return to the Watery
| Cave and ring the bell.
|
| Ringing the Blue Bell will unlock the following new areas and abilities:
| - The Mayor's son, Gill, will arrive the next day. You'll meet him
| automatically. He won't move in permanently until after you ring the
| Green Bell, though.
| - Candace's sister and Shelly's other granddaughter, Luna, can now be
| found at Sonata Tailoring.
| - Jin, the doctor at Choral Clinic, will finally return. Meet him at
| Choral Clinic.
| - Toucan Island is now accessible via the ferry at the Fishery.
| - Selena, Sue and Samson, who live on Toucan Island, are now accessible.
| - You can now descend the Watery Cave mine.
| - Brass Bar will re-open.
|
| _________________________________________________________________________
| / /
| / Bell #3: Green Bell, Pt. 2 /
| / /
|/_________________________________________________________________________/
|
| You can get to Toucan Island now, so all of those ingredients you need to
| find for the Green Bell are now accessible. They are:
| - Hibiscus Flower: the Hibiscus flower requires you to complete the
| Toucan Island Drama event. \
| The Hibiscus flower is
| actually your reward for the event, but if somehow you lost the flower
| after receiving it, you can also buy and grow the Hibiscus seeds from
| the shop on the island.
| - Perfect-or-better Butter: by the time you get this far in the game,
| chances are that cow you got from Cain at the beginning will be
| producing Perfect Milk. Buy the butter maker from the General Store --
| a whopping 3800G -- and put some Perfect Milk in it. Perfect Butter
| will come out. Note that if you have other milk-producing animals like
| Sheep or Goats, Perfect Butter from them should work too.
| - Good-or-better Cornmeal: To get Cornmeal, you need two things: Corn and
| the Waterwheel. To get Corn, you have several options. You can buy and
| grow the seeds from either Marimba Farm or Taylor's Seeds, or you can
| buy a Good Corn from Marimba Farm if the farm's level is level 3 or 4.
| After getting the Corn, take it to the Waterwheel in Flute Fields,
| unless you have the Waterwheel fixed on your own farm. Enter through
| the door and put the Corn in the bucket to get Cornmeal. The Cornmeal
| will match the quality of the Corn you put in as long as it's not
| raining.
|
| Once you have the three items, go back to the Wizard's house in Harmonica
| Town with them in your rucksack. Talk to him, and the next thing you know,
| the Witch is back and isn't happy. Go back and talk to her and she'll
| produce the Green Bell.
|
| Take the Green Bell to the top floor of the Windmill on Horn Ranch and ring
| it.
|
| Ringing the Green Bell will unlock the following new stuff:
| - Gill, the Mayor's son, will move in permanently.
|
| _________________________________________________________________________
| / /
| / Bell #5: Purple Bell /
| / /
|/_________________________________________________________________________/
|
| Only one more bell to go!
|
| Talk to Perry at the Celesta Church, then return around 2:00AM and you'll
| trigger a scene. Talk to Perry there, then examine the little door by the
| altar inside the church. After a long scene, go talk to the Goddess.
|
| After the series of scenes, you'll find your task for the fifth bell:
| fulfill ten people's wishes. What the heck does that mean? Almost every
| villager in the game has a "wish": basically a request they'll tell you
| when they get above three hearts.
|
| You don't have to complete the requests: you just have to hear them. Every
| time you hear one, return to the fresco during the day, press A to examine
| in and then select the person whose wish you've heard. Once you've done
| this for ten villagers, the fresco will be complete and Edge will ring the
| Purple Bell.
|
| Ringing the Purple Bell will unlock the following new areas and abilities:
| - You can now pursue the Wish Trophy, which is obtained by hearing every
| villager's wish and telling it to the fresco. You have to hear every
| current villager's at any time, including rival couple's kids.
|
| _________________________________________________________________________
| / /
| / Calling the King /
| / /
|/_________________________________________________________________________/
|
| Surely you didn't think you were actually done, did you? Hardly.
|
| After ringing the Purple Bell, return to the Goddess Spring. Long story
| short, it turns out you have to become a "Hero" in one of the game
| categories in order to complete the plot and call the Harvest King.
|
| Generally speaking though, at
| the end of every month, the amount of goods you've sold in each major
| category (Farming, Ranching, Mining, Fishing) is tallied and you're given a
| title for one of those categories for the season. Hero is one of those
| titles. So, odds are you'll need to start working on this task near the
| beginning of the month.
|
| You're aiming for one of the following four plateaus -- I recommend aiming
| for animal products or crops, since they're easier to plan out:
| - 100,000G worth of crops shipped in a month.
| - 60,000G worth of animal products shipped in a month.
| - 40,000G worth of fish shipped in a month.
| - 250,000G worth of mine products shipped in a month.
|
| Your title only lasts a month, so there's no use in trying to get a Hero
| rank earlier so that you're ready for this event, except maybe the month
| before. However, if you're really good, you'll find yourself achieving a
| Hero rank in one of the categories without putting forth any specific
| effort.
|
| Once you've become a Hero in something, go to the Upper Garmon Mine and
| ascend through all the levels. You'll reach the summit of the mountain in
| all its epic glory.
|
| You don't have to do anything else. Watch the scene, give yourself a pat on
| the back. You get to keep playing afterward.
|
| Note also that the Harvest Goddess and Harvest King are eligible for
| marriage. It's hard to woo them and they won't move in, but just think how
| awesome it would be to have the daughter of the Harvest Goddess or son of
| the Harvest King.
|
| _________________________________________________________________________
| / /
| / Child's Journey /
| / /
|/_________________________________________________________________________/
|
| But wait, there's more! Act now and we'll throw in a whole new game at no
| additional charge!
|
| Once you've finished the main plotline, there's one more major plot
| sequence that can be undertaken. In order to do this, not only do you have
| to complete the plotline, but you must also have a fully-grown child.
|
| After you have a fully-grown child and have completed all of the above
| stuff, visit the Harvest King, either by scaling Upper Garmon Mine or using
| the portal. Talk to him and he'll ask you to bring someone with a "pure
| heart" to him.
|
| Who could he be thinking of? Your child, that's who! So, in the morning (to
| give yourself plenty of time to get there), take a walk with your kid and
| bring them to the Harvest King.
|
| After that, head home and head to bed. Shortly thereafter, you'll get
| another scene. Go to the Goddess Spring after that. You'll get a list of
| five ingredients that you need to obtain to make a rainbo... er, to do
| something involving your kid. Point being, you need to bring five things to
| the Harvest King in order to get your child going on their journey.
|
| The five items are:
| - Diamond: get some white Wonderfuls from the mines and take them to Mira
| to refine. One of them will, hopefully, be a Diamond.
| - King Salmon: not just a large salmon, but a specific type of fish. Try
| fishing at night by the Flute Fields Waterwheel. Note that it's only
| available in Summer and Fall, as far as I know.
| - Shining Honeydew: the only way to get this is to grow it on your farm.
| Honeydews grow in Summer. For best results, raise the crop quality to
| maximum using some Shining Fertilizer.
| - Cheesecake: mmm, cheesecake. Cheesecake is cooked in the oven with
| Flour, an Egg, Butter, Milk and Cheese.
| - Shining Hearty Lunch: you might receive this randomly from your spouse,
| but odds are you'll have to make it. Take some Bread, Butter,
| Mayonnaise, Egg and a Vegetable and use the Cutting Board. If you have
| trouble getting a Shining one, use higher-quality ingredients: Shining
| Butter, Mayonnaise, Egg and any Shining Vegetable should guarantee a
| Shining Hearty Lunch.
|
| Once you have all five ingredients, take them to the Harvest King. He'll
| give you a Goddess Tree Seed. You'd think that would've been important
| earlier, wouldn't you?
|
| Take the seed and your child to the Goddess Spring and you'll receive a
| seed. Long story short, you'll plant the seed, and you need to return to
| water it every day. The annoying part about this is that you also need to
| take your child with you, so ask your child to follow you on a walk and
| talk him or her to the Goddess Spring every day until the Goddess tells you
| to stop.
|
| Once that's done, you're about finished. Head to the Harvest King with the
| seedling and your child, then head to the Goddess Spring with your child
| the next day. That'll set into motion the sequence of events that will set
| up the New Game+, a new journey for your child.
|
| Just as the child is leaving, you'll have the chance to give them one final
| item. That would be awesome if there was any really good single item, but
| there isn't really. Give them whatever you want.
|
| Finally, the New Game+ will start. TAKE NOTE OF THIS! If you save the New
| Game+ over your regular save file, your game and your original character
| are lost forever. You cannot go back and play on your original game.
| Instead, you can save your New Game+ in a new slot -- but, your child will
| still be present in the old game file.
|
| Here, let me demonstrate. Let's say that this line (picture a line)
| represents time. Obviously, somewhere in the past the timeline skewed down
| into this tangent (picture a tangent), creating an alternate time. I really
| wanted to continue this reference, but the phrasing just didn't work out as
| well as I'd hoped. Alas.
|
| The New Game+ has some advantages over your original game besides just that
| item, though. You start out with maximum stamina, maximum tool levels (both
| upgrades and levels), and more money. Other than that, though, it's the
| same exact game all over again.
|
\____________________________________________________________________________
_____________________________________________________________________________/