______________________________________________________________________
// //
// Mining //
// //
// "Genius is the gold in the mine. Talent //
// is the miner who works and brings it //
// out." -Marguerite Blessington //
// //
//___________________________________________________________________//
|/
| After farming, ranching and fishing comes mining. Mining is actually
| typically more profitable than fishing, but isn't quite as deep and
| nuanced.
|
| _________________________________________________________________________
| / /
| / Mining Basics /
| / /
|/_________________________________________________________________________/
|
| Mining is a rather simple process. To start, just grab your hammer (not
| your hoe, like in some past Harvest Moon games) and enter the mine
|
| Descend the first staircase at the entrance to find yourself on the 1st
| floor of the mine. Every floor (with a few exceptions) operates in the same
| way: a large area with several characteristic items. These include:
| - Stairs: Each floor contains two staircases: one going up, and one going
| down. The staircase you'll be looking for differs based on which mine
| you're in.
| - Cracks: Most floors contain some cracks in the ground, marked by 'X's.
| These X's, when stepped on, become either holes or geysers, plummeting
| you down or rocketing you up a random number of floors.
| - Rocks: Rocks are the foundation of the mine. Smashing them can yield
| Ores, items or afflictions.
| - Crystals: Crystals are like rocks, except they house more valuable
| treasures, called Wonderfuls, and can also hold afflictions.
| - Items: There are also some items that can be immediately spotted on the
| mine floor. These can be picked up just like any other item.
|
| When you break a rock or crystal, you will sometimes find an item contained
| in the rock - this is the entire purpose of mining. If you do, you can
| either pick it up or leave it - if you leave it, it will remain on the
| ground indefinitely (until you leave the floor, that is). You'll need to
| put your tool away to pick it up, and you can obviously only put it in your
| rucksack if you have space. Ores and wonderfuls dug up in the mine DO stack
| this time, and Pontata Roots, Mushrooms and Toadstools will as well.
|
| How you behave in a mine will depend on what you intend to do. Sometimes
| you'll want to get down to a certain level, sometimes you'll just want to
| get down as far as you can, and sometimes you'll just want to find a
| particular item.
|
| Regardless of what you're there to do, though, the controls remain the
| same. Break rocks to try to find Ores; break crystals to try to find
| Wonderfuls; to descend, get to the staircase; and to ascend and leave the
| mine, get to the up staircase and choose 'top floor'.
|
| There's one important note to make, though. There are three mines in the
| game, and for one of them (the Upper Garmon Mine), you'll actually be
| ascending, not descending. So, when you move through this mine, look for
| the up staircase, not the down one. For consistency, though, I'll usually
| refer to this as "descending" the mine as well.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stairs, Holes & Geysers \
| \
| There are two ways to descend the mine: stairs and holes. Stairs are the
| reliable way: when you approach the downward staircase, you'll be
| automatically transported down one level in the mine - never more than one.
|
| Oftentimes the stairs are visible immediately upon entering a level of the
| mine. However, sometimes - especially at lower floors - the staircase is
| hidden under a rock. To find it, look for a rock that has nothing bordering
| it, on the sides or diagonally. Only rocks with nothing bordering them can
| cover up staircases. Bust these rocks until you find the staircase.
|
| Cracks are a riskier, but often faster, way of descending. If you step on
| an 'X', you will fall down a random number of floors in the mine, between 1
| and 5. Additionally, cracks are often much more accessible than the stairs,
| given that a particular floor will contain several cracks but only one
| staircase. So, cracks are often a more efficient method for descending the
| mine - and, though you might suspect otherwise, holes carry no stamina
| penalty.
|
| Cracks have a risk associated with them, however: sometimes when you step
| on a crack, it will become a geyser instead of a hole. Geysers propel you
| upwards a random number of floors.
|
| Geysers become more frequent at lower floors, making it more difficult to
| get to the deepest sections of the mine. It's best to stick to stairs once
| you get down to the last few floors.
|
| Ascending to the top of the mine can also be done by simply touching the
| upwards staircase: you'll receive the option to automatically ascend all
| the way to the surface.
|
| Note that in the Upper Garmon Mine, where you're ascending instead of
| descending, the geysers suddenly become beneficial while holes become
| detrimental. Fortunately, the proportions shift too -- you'll find mostly
| geysers on the lower levels of Upper Garmon Mine, and mostly holes as you
| get toward the top.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Afflictions \
| \
| "I think I have the black lung, pop." Zoolander quotes aside, Ores and
| Wonderfuls aren't the only things that pop up when you break a rock or
| crystal. There are multiple afflictions that come in the form of different
| colored gases. These afflictions will affect your efforts to descend the
| mine:
| Red : Stamina loss (your character loses stamina points - 20 for 'lost a
| : little stamina', 50 for 'lost a lot of stamina')
| Blue : Stamina immunity (no stamina penalty for using any tool).
| Green : Stamina restoration (your character regains around 300 stamina
| : points).
| Purple : Temporary confusion (joystick directions no longer map to the
| : character's direction, and randomly change).
| Orange : Blindness (the visibility around your character drastically
| : shrinks).
| White : Slowness (your character's movement speed is severely restricted)
| or
| : Quickness (your character's movement speed is drastically raised).
| Yellow : Drowsiness (your character becomes drowsy, which can only be cured
| : by a Stay Awake or Super Stay Awake) or illness (your character
| : becomes sick, which can only be cured by a Cold Medicine).
|
| You can get rid of any non-stamina related afflictions by changing floors.
| Any lost stamina will remain though, and if you hit some yellow gas to make
| you drowsy, that effect will remain as well.
|
| Afflictions will spread outward from the initial location in various
| patterns and at different speeds. Oftentimes you'll be able to avoid the
| affliction before it hits you - just run away as soon as you hear the sound
| of a gas spewing. Unfortunately you'll likely also miss the stamina
| restoration gasses, but that's a small price to pay.
|
| If you do get hit with an affliction, there are multiple items you can use
| to relieve the effect. For red gas (stamina loss), food or Bodigizers will
| restore that lost stamina. For purple, orange or white gas, a Remedy will
| remove the effect. For yellow gas, a Stay Awake or Super Stay Awake will
| fix the problem.)
|
| Different afflictions appear more often in
| different mines. To come prepared, it's good to bring a medication
| specifically for the afflictions most common to the mine you're going to.
| The recommendations are:
|
| - Remedy for Lower Garmon Mine.
| - Remedy for Upper Garmon Mine.
| - Cold Medicine and Stay Awake for Watery Cave.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ores & Wonderfuls \
| \
| The two main items that can be found in the mine are Ores and Wonderfuls.
| Both are only accessible by smashing apart rocks (for Ores) and crystals
| (for Wonderfuls). When a rock or crystal is smashed, an ore or wonderful
| may appear on the ground for you to pick up.
|
| If I could italicize this next sentence, I would: Ores and Wonderfuls, by
| themselves, are essentially worthless. They have very low shipping values
| and cannot be used for tool upgrades, jewelry creations or effective gifts.
|
| Instead, Ores and Wonderfuls hold within them Metals and Gems. It's as if
| the true "identity" of the Ore or Wonderful is hidden from you, and can
| only be established by a gifted refiner - and conveniently, there is a
| gifted refiner on the island: Mira.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Refining \
| \
| Every Ore and Wonderful houses an item. Sometimes the item is of a greater
| value, but sometimes the item is junk. The item an Ore or Wonderful holds
| corresponds to the color/type of the Ore or Wonderful: for example, Gold
| Ore contains either Gold (the treasure) or scrap iron (junk). Wonderfuls
| have three different levels of treasure: for example, a blue-colored
| Wonderful can contain a Sapphire (high-value), a Aquamarine (medium-value),
| a Lapis Lazuli (low-value) or glass (junk).
|
| So how are you to tell what your Ores and Wonderfuls are? That's where Mira
| comes in. Mira works at the Accessory Shop every day after you meet talk to
| her at the Church and convince her to return to work. She is a specialist
| at refining your Ores and Wonderfuls. To get Mira to refine your materials,
| talk to her over the counter and choose 'Refine' - don't just talk to her
| with the item in your hands or you'll inadvertently give it to her. Mira
| will let you know what the item truly is and will give it back to you:
| after that, the item will be identified in your rucksack as the Metal or
| Gem instead of an Ore or Wonderful. After that, you can use it for jewelry
| or tool upgrades. It will also make a better gift, and the shipping value
| will will be much higher. Metals and Gems will stack as well.
|
| Refining isn't free, though. For every item you ask her to refine, you'll
| have to fork over 35G. It's usually worth it -- every refined item sells
| for more than 35G, as long as it's not junk. Junk items sell for only 10G
| each.
|
| This presents a minor problem with mining though: wouldn't you hate to go
| to the mines and grab 8 Wonderfuls, only to find out that they're all
| glass? Or to pick up a bunch of Gold Ore, only to find out they're all
| scrap? Well, that's just too bad. Tree of Tranquility let you identify
| Ores' and Wonderfuls' true item when they were in your rucksack, but Animal
| Parade isn't nearly as kind. The item you get is determined randomly, and
| there's no way to know what it'll be until you get the item back from Mira.
|
| However, there's a catch! The true 'identities' of the Ores and Wonderfuls
| are established at the time you have Mira refine them, not when you dig
| them up. That means that you could dig up a whole lot, save your game, and
| then reset after refining if you didn't get as many good gems and metals as
| you'd hoped. Generally speaking, if almost half of the stuff you have
| refined turns up to be something valuable, that's about as good as you're
| going to get.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Refining Trick \
| \
| There are, however, a couple tricks to at least improving your odds of
| getting something good.
|
| _ _ _ _ _
| Trick #1
|
| This is the easier trick, but less rewarding. Basically, what you get when
| Mira refines your Ores and Wonderfuls is set when you enter the Accessory
| Shop -- but, you won't know exactly what you're going to get until after
| she refines them.
|
| So, what you can do is dig up a bunch of Ores and Wonderfuls in the Mines,
| take them back to your farm and save, and then go to Mira. If you don't get
| as much good stuff as you'd like, reset and try again.
|
| Statistically, you won't be able to use this to get a HUGE amount of extra
| profit, but it's a good safeguard against getting a particularly bad haul.
| Take a look at the percentages in the listing below before deciding whether
| to reset or not. If what you get mirrors the percentages listed, you're
| probably better off just sticking with what you get.
|
| _ _ _ _ _
| Trick #2
|
| What you'll get when you have Mira refine a stack of Ores or Wonderfuls is
| determined when you walk in the Accessory Shop. However, if you don't have
| enough slots in your rucksack for the different products she'll give you,
| she'll tell you to come back when you have more slots open.
|
| How does that help you? Using this, you can guarantee you'll get at least
| one higher-level Gem or real Metal. To do this, follow these steps:
| - Get at least one disposable item, like a mushroom to eat or any item
| that can be given as a gift. You'll also want one stack of several of
| one type of Ore or Wonderful. Aim for more than 5, but fewer than 15.
| - Next, you want to fill your rucksack to almost full. How full? First,
| figure out how many TYPES of items you want to receive from ONE stack
| of Ores or Wonderfuls. For Iron, Copper, Silver, Gold and Rare Ore,
| that number is always two: Junk Ore and a real Metal. For Purple, Red
| and Yellow Wonderfuls, that number is three: Glass and two types of
| Gems. For White, Green and Blue Wonderfuls, that number is four: glass
| and three types of Gems (though you could stop at three if you just
| want to guarantee you'll get a mid-level gem).
| - Once you've figured out how many types of items you want, fill your
| rucksack so that one FEWER slot than that number is open. So, if you
| want two types of items, leave only one slot open; two slots open for
| three items; and three slots open for four.
| - Talk to Mira over the counter and choose Refine, then select the Ore or
| Wonderful stack. If she lets you, cancel out -- don't let her refine
| them. Exit and re-enter.
| - Repeat that until she eventually says that you don't have enough open
| slots. That means that you're getting as many types of items as you
| wanted. Cancel out, get rid of your disposable item, then talk to her
| again. This time, let her refine the Ores or Wonderfuls.
|
| Doing that, you've guaranteed you'll receive at least one of a higher-level
| type of object. For example, with a stack of Blue Wonderfuls, you could
| enter with only three spots open and keep re-entering until she told you
| that your rucksack didn't have enough slots. That means you're getting at
| least four items, which means you're getting a Glass, Lapis Lazuli,
| Aquamarine and Sapphire.
|
| There is a minor danger to this trick, though. First of all, when she
| offers to actually refine them, you still don't know what the result could
| be. You could possibly have gotten all of a high-quality gem and no Glass.
|
| To avoid this, only use this trick if you have at least 5 of that type of
| Ore or Wonderful. Statistically, if you have at least 5, you're almost
| guaranteed to get at least one Junk Ore, so there's no chance of missing
| out on an all-quality haul.
|
| Additionally, this trick's value drops notably once you get above 15
| Wonderfuls. At that point, you're almost guaranteed to get one of each type
| anyway -- but you could still use this trick just to be safe.
|
| Credit goes to Quicksilver9448 for originally suggesting this trick.
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Moles \
| \
| Sometimes when you're mining, you'll come across a little mole in the
| field. Make sure PETA isn't watching, then smash the mole with your hammer.
| If you succeed, the mole will cough up an item: typically just a Mushroom
| or a Toadstool, but sometimes something more valuable, like a Bodigizer.
| How the mole got his hands on one of those is beyond me.
|
| Moles have been observed dropping seven different items: Mushrooms,
| Toadstools, Pontata Roots, Stay Awake, Super Stay Awake, Bodigizer and
| Bodigizer XL. They might also drop Remedies, but I've never seen one.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why Mine? \
| \
| So, there's this great big part of the game called mining where you can dig
| up random stuff from the ground. So what, why bother?
|
| There are several useful reasons to make use of the mines:
| - Tool upgrades. For each tool upgrade, you need three of a particular
| type of metal. That means if you plan to upgrade your tools all the
| way, you'll need eighteen of each metal. The best way to get those? The
| mines.
| - Jewelry. In order to make jewelry, you must supply the Metals and Gems.
| And since there's nowhere else to get them except the mine, you're
| locked into that option if you want to make jewelry.
| - Profit. Mining in Animal Parade is a notably profitable task. Just
| picking up a few Coppers and Silvers can yield a quick 500G, and your
| profits will soar even higher if you start digging up some gemstones,
| which sell for everything from the 170G Crystal to the over 1000G
| Diamond. Additionally, harvesting the Toadstools, Mushrooms and other
| items from the mine is hugely profitable. Make Marinated Mushrooms with
| an herb, mushroom and a cutting board for an even larger profit.
| - Even More Profit. No, really, Mining has gotten wildly profitable now
| that Wonderfuls and Ores stack. You're no longer limited by rucksack
| size in how much you can bring back -- even with the smallest rucksack
| you can bring back some of every type of Wonderful and Ore. You're only
| limited by stamina, making Mining a potentially extremely profitable
| endeavor.
| - Power Berry and Pontata Roots. Two of the game's eight Power Berries
| are at the bottom of the Lower and Upper Garmon Mines, and the mines
| are also the best place you can find Pontata Roots, a key ingredient in
| the medicine category of recipes.
| - Completion. One of the trophies in the game is a "Mining Trophy", which
| is rewarded if you obtain one of every mining item.
| - Farm Degree. One of the farm degrees available is for mining. With
| plenty of time and luck, it can be easier to become a King of Mining
| than some other areas.
| - Plot Relevance. The mines play a huge role in various plot events.
| You'll descend the mines to meet villagers, find items, use hot
| springs, and to finally complete the plot.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Descending the Mines \
| \
| If your goal is to descend pretty deep into the mine, here are a few tips:
|
| - Bring recovery items. Stamina will be a major threat to your descent,
| and you'll be kicking yourself if you get down to the last 5 floors and
| run out of stamina. The best item for stamina recovery is the Bodigizer
| XL, any type of Pizza or Spaghetti, or most Buckwheat recipes.
|
| - Start early. You don't want to stay there all night and into the next
| day unless you brought some Super Stay Awake, so get there early.
|
| - Plan to spend the whole day. You never know how long it will take you
| to get as far down as you want to go, so don't leave any chores - like
| watering the crops or feeding the animals - for when you get back.
|
| _________________________________________________________________________
| / /
| / The Mines /
| / /
|/_________________________________________________________________________/
|
| There are three mines in the game:
| - Lower Garmon Mine: the mine that you have access to from shortly after
| the beginning of the game. It's accessed at the far west side of Garmon
| Mine District. The Lower mine is the one on the left.
| - Upper Garmon Mine: this mine is accessible as soon as you ring the Red
| Bell, shortly after the game begins. It's accessed in the same place as
| the Lower Garmon Mine, but head right at the Entrance to the Mine.
| - Watery Cave: this mine is accessed during the steps that take you to
| the Blue Bell. It's in Harmonica Town, at the far left.
|
| Each mine is different, with different things to offer:
| - All three mines offer all the different types of Ores.
| - The mines have different colored Wonderfuls: Blue, Green and Purple
| Wonderfuls are only found in the Watery Cave, and you'll also find Red
| Wonderfuls there. The Lower Garmon Mine has both Red and Yellow
| Wonderfuls, while the Upper Garmon Mine has Red, White and Yellow
| Wonderfuls.
| - The Lower Garmon Mine and Watery Cave both descend, but the Upper
| Garmon Mine is actually a mind that you ascend. So, in Upper Garmon
| Mine, look for stairs upwards, not downwards.
| - At the bottom of the Lower Garmon Mine and at the top of the Upper
| Garmon Mine, you'll find Power Berries -- just wander around until your
| character finds it.
| - At the bottom of the Watery Cave is a fishing spot. There's also one at
| the top of the Watery Cave, but the fish you find there aren't quite as
| good. The Watery Cave is also the only place you'll find Pearls and
| Black Pearls.
| - You'll find Hot Springs in both Garmon Mines, on the 20th floor in the
| Lower mine and the 45th floor in the Upper mine. You'll also find one
| on the 20th floor of the Watery Cave.
| - The Upper Garmon Mine is also how you find the Harvest King, once
| you've rung all five bells and become a Hero in something.
| - All three mines are different sizes: the Lower Garmon Mine has 30
| floors, the Upper Garmon Mine has 45 floors, and the Watery Cave has 50
| floors.
|
| _________________________________________________________________________
| / /
| / Mine Items /
| / /
|/_________________________________________________________________________/
|
| There are three broad categories of Mine items: Ores (and the Metals that
| they refine into); Wonderfuls (and the Gems that they refine into); and
| mine items, that can just be found on the floor of the mines.
|
|\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ores \
| \
| _ _ _ _ _
| Junk Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 10G
| Refines To : Scrap Metal (100% chance, sells for 10G)
|
| _ _ _ _ _
| Iron Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 20G
| Refines To : Scrap Metal (50% chance, sells for 10G)
| : Iron (50% chance, sells for 50G)
|
| _ _ _ _ _ _
| Copper Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 30G
| Refines To : Scrap Metal (60% chance, sells for 10G)
| : Copper (40% chance, sells for 70G)
|
| _ _ _ _ _ _
| Silver Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 40G
| Refines To : Scrap Metal (70% chance, sells for 10G)
| : Silver (30% chance, sells for 30G)
|
| _ _ _ _ _
| Gold Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 50G
| Refines To : Scrap Metal (80% chance, sells for 10G)
| : Gold (20% chance, sells for 150G)
|
| _ _ _ _ _
| Rare Ore
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Ore
| Sale Price : 150G
| Refines To : Scrap Metal (90% chance, sells for 10G)
| : Rare Metal (10% chance, sells for 240G)
|
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wonderfuls \
| \
| _ _ _ _ _ _ _ _
| Blue Wonderful
|
| Found In : Watery Cave
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
| : Lapis Lazuli (20% chance, sells for 300G)
| : Aquamarine (15% chance, sells for 420G)
| : Sapphire (5% chance, sells for 620G)
|
| _ _ _ _ _ _ _ _
| Green Wonderful
|
| Found In : Watery Cave
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
| : Peridot (20% chance, sells for 350G)
| : Jade (15% chance, sells for 190G)
| : Emerald (5% chance, sells for 690G)
|
| _ _ _ _ _ _ _ _ _
| Purple Wonderful
|
| Found In : Watery Cave
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
| : Spinel (20% chance, sells for 220G)
| : Amethyst (10% chance, sells for 420G)
|
| _ _ _ _ _ _ _
| Red Wonderful
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
| : Garnet (20% chance, sells for 270G)
| : Ruby (10% chance, sells for 830G)
|
| _ _ _ _ _ _ _ _ _
| Yellow Wonderful
|
| Found In : Lower Garmon Mine; Upper Garmon Mine
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (70% chance, sells for 10G)
| : Amber (20% chance, sells for 250G)
| : Topaz (10% chance, sells for 550G)
|
| _ _ _ _ _ _ _ _
| White Wonderful
|
| Found In : Upper Garmon Mine
| Type : Wonderful
| Sale Price : 30G
| Refines To : Glass (60% chance, sells for 10G)
| : Crystal (20% chance, sells for 170G)
| : Opal (15% chance, sells for 330G)
| : Diamond (5% chance, sells for 1330G)
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MINEE] _
| Other Mine Items \
| \
| _ _ _ _ _ _
| Black Pearl
|
| Found In : Watery Cave
| Type : Item
| Sale Price : 150G
| Note : Only on 25th and 44th floor.
|
| _ _ _ _ _ _ _ _
| Common Mushroom
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 40G
| Note : Can be used in any 'Mushroom (any)' recipe.
|
| _ _ _ _ _
| Mushroom
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 80G
| Note : Can be used in any 'Mushroom (any)' recipe.
|
| _ _ _
| Pearl
|
| Found In : Watery Cave
| Type : Item
| Sale Price : 90G
|
| _ _ _ _ _ _ _
| Pontata Root
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 40G
|
| _ _ _ _ _
| Rock Salt
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 50G
| Note : Milled into Salt for use in recipes
|
| _ _ _ _ _
| Toadstool
|
| Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
| Type : Item
| Sale Price : 20G
|
|
\____________________________________________________________________________
_____________________________________________________________________________/