_________________________________________________________________________
| / /
| / Locations /
| / /
|/_________________________________________________________________________/
|
| There are lots of ways you could mentally divide up the game world. The
| game divides it into four districts, though they don't quite encompass
| everything.
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Farmlands \
| \
| The Farmlands is the home to your farm, and... well, little else. Yes, you
| get your own entire district, mostly because the load times for your
| animals and such are going to increase the time enough.
|
| There's nothing else really notable in The Farmlands; it actually feels a
| little barren. There are two other areas with tillable soil that you can
| buy from the Mayor once you have enough money, but that's about it.
|
|\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Harmonica Town District \
| \
| To the West of your farm and The Farmlands is Harmonica Town District. The
| town is the hub for local activity, and the logical center of commerce for
| the game world. The majority of the game's shops are in Harmonica Town,
| although they're mostly the less important towns: it houses Brass Bar,
| Sonata Tailoring, Fishery, Simon's Studio, Choral Clinic, Town Hall and
| Ocarina Inn, while stores like the Blacksmith's, Carpenter's, Ranch and
| Farm are elsewhere.
|
| You'll find that almost half the villagers live in this area, so you'll be
| frequenting here a lot. Interestingly, rather than shops having their own
| individual days off, every town in a single district closes on the same
| day. In Harmonica Town, it's Sunday.
|
| Harmonica Town also connects to the Celesta Church area, which is where
| most events will take place. The Fishery also grants access to another area
| after you progress a bit in the plotline: Toucan Island.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island \
| \
| Toucan Island won't be available until a bit later in the game, but it fits
| logically in here. Toucan Island is an island off the coast of Harmonica
| Town, only accessible by boat. It's the home of an inn and two characters,
| Sue and Samson. Ocarina Inn mirrors the inn in Harmonica Town: it sells
| dishes and has rooms and beds that for whatever reason you're never allowed
| to rent.
|
| Toucan Island is also the only place you can get certain items (like
| Bananas, Coconuts and Pineapples) and provides some unique fish.
| Unfortunately, trips to the island are no longer free: they cost a whopping
| 400G! But fortunately you won't need to make frequent trips unless you want
| to befriend Sue and Samson for some reason.
|
| And if you're trying to wrap your head around the fact that Toucan Island
| was in Tree of Tranquility and looked pretty much the same, but yet all the
| villagers from Tree of Tranquility now live in Harmonica Town with no
| reference to having moved... yeah, you're not alone. We'll file that away
| alongside "your child moved to a different island where every single person
| looks exactly like the people on their original island".
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Garmon Mine District \
| \
| On the North side of The Farmlands is the Garmon Mine District. Here you'll
| find some more significant shops: the Carpenter's, where you can get home
| extensions and barn/coop upgrades; the Blacksmith's, where you can upgrade
| your tools; and the General Store, where you can buy other useful things.
| The shops in this district close on Thursdays.
|
| In case it wasn't perfectly obvious, Garmon Mine District is also where you
| can access -- brace yourself -- Garmon Mine. Initially you'll only be able
| to access one part of the mine, but you'll unlock the other one later.
|
| Garmon Mine District ends up being pretty crucial, as most of the
| exceedingly plot-relevant areas are accessible through here. Eventually
| you'll need to come here to descend and ascend Garmon Mine various times.
| You'll also find the Goddess's Pond down a path by the Carpenter's Shop
| here.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flute Fields \
| \
| To the East of your farm and The Farmlands is Flute Fields. This is
| probably the most significant other district in terms of your main tasks:
| it houses Horn Ranch, where you'll buy your animals and all their
| necessities, and Marimba Farm, where you'll buy seeds and other farming
| stuff.
|
| Flute Fields is also the home to some of the villagers' houses who don't
| live in rooms attached to their workplace (mostly the eligible bachelors).
|
| This district also has a few other relevant characteristics: mainly the
| horse racing track (accessible any time, still not a festival) and the
| windmill, which will be used for processing certain ingredients.
|
| Flute Fields also houses the entrance to Fugue Forest. Fugue Forest is
| something new for the Harvest Moon series: it's actually a custom-generated
| environment that changes every time you enter it. The most relevant part of
| the forest, though, is that it houses one of the marriage candidates if
| you're playing as a guy. There are also items to be found here, and it's
| the best place to get lumber.
|
| _____
_________________________________________________________________________
| / /
| / Other Places /
| / /
|/_________________________________________________________________________/
|
| Aside from the places to buy various items, there are many other relevant
| locations around the island. These are places where you'll run into
| villagers, experience many events, and process important materials.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hot Springs \
| \
| There are four Hot Springs around the game world. A Hot Spring lets you
| substantially restore all your stamina once per day. Just go up to the Hot
| Spring and press A -- you'll emerge with full stamina.
|
| The Hot Springs won't take care of drowsiness or illness, and each can only
| be used once a day. Note also that time won't pass while you're in the Hot
| Spring -- its impact is instant.
|
| The four Hot Springs are located:
| - On your ranch, toward the northeast. You won't be able to use it right
| away, but after you complete a little bit of the plot it'll be
| available.
| - At the top of Upper Garmon Mine.
| - On the 20th floor of Lower Garmon Mine.
| - On the 20th floor of the Watery Cave.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Windmill \
| \
| The Windmill is located right next door to Horn Ranch. It sits motionless
| until you ring the Red Bell and get the wind blowing again. After that, it
| can be used to process certain goods: Rock Salt into Salt, Spicy Peppers
| into Curry Powder, Coffee Beans in Ground Coffee, and Sugarcane into Sugar.
|
|
|
|\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Waterwheel \
| \
| The Waterwheel is located a bit down the river in Flute Fields. Like the
| Windmill, it can be used to process certain goods: Wheat into Flour,
| Buckwheat into Soba Flour, and Corn into Cornmeal.
|
|
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| School \
| \
| The School is located in Harmonica Town, just past the Town Hall up the
| stairs. It doesn't serve much purpose, but once the villagers start having
| kids of their own, several events can take place here.
|
\____________________________________________________________________________
_____________________________________________________________________________/
____________________________________________________________________
| / /
| / Hidden Areas & Shortcuts /
| / /
|/_________________________________________________________________________/
|
| This section is likely to have some very minor spoilers, so you may want to
| pass it over; I'm phrasing it specifically to avoid spoiling any plot
| elements, though, so it should be safe.
|
| The unlockable areas listed below are loosely in the order that you'll find
| them.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goddess Spring \
| \
| The Goddess Spring is where you'll find the Goddess (no, really?). It's not
| initially accessible, though. To access the Goddess Spring, you'll need to
| complete the Fix the Bridge and Move the Animals events.
|
| Once you've completed that, you can access the Goddess Spring down
| the path in Garmon Mine District.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Upper Garmon Mine \
| \
| The Upper Garmon Mine is accessed through the same outer entrance as the
| Lower Garmon Mine that you have access to from the beginning. The entrance
| to this mine is blocked until after you ring the Red Bell.
|
| Note that unlike the other mines, you ascend the Upper Garmon Mine -- so
| you'll want to use the upwards staircases instead of the downward ones.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fugue Forest \
| \
| At the beginning of the game, Fugue Forest is locked. You'll unlock it in
| the course of ringing the Blue Bell, so unfortunately you won't really be
| able to get in until then. Once it's open, you can only get inside when you
| have the axe, similar to needing the hammer for the mines.
|
| Once those two things are taken care of, you'll be able to enter Fugue
| Forest from Flute Fields. Like the mines, Fugue Forest is a sequence of
| several randomly-generated screens. Instead of randomly-placed rocks, there
| will be random trees, stumps and twigs, great for chopping for lumber. And
| instead of randomly-placed stairs, there is a randomly-placed path on each
| screen.
|
| After following the path through several screens, you'll find the Witch's
| house.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Watery Cave \
| \
| The Watery Cave will automatically be unlocked if you move through the plot
| line. It is the home of the Blue Bell.
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mountain Peak \
| \
| At the peak of the mountain, the Harvest King awaits your arrival. If
| you've never gotten then before, the only way to do it is to ascend all the
| way up the Upper Garmon Mine. It's a long trip, so bring some healing items
| and get an early start.
|
| After you've completed the plot, the King will create a shortcut in Garmon
| Mine District to the mountain peak, making it easier to visit him, give him
| gifts and court him as a possible spouse.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island \
| \
| Toucan Island is the only place outside the main island you'll go. After
| ringing the Blue Bell, you'll be able to buy a ferry ticket from Ozzie at
| the Fishery for 400G.
|
| Take the ferry ticket to Pascal when he's standing by his boat at the dock.
| Give him the ticket and he'll ferry you to Toucan Island and back.
|
|\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mine Cart Shortcut \
| \
| Getting around the game world can be tough. The Circus animals provide
| shortcuts to Flute Fields, Fugue Forest and Harmonica Town, but none of
| them really come close to the Garmon Mine District. So what are you going
| to do?
|
| There's a shortcut from Harmonica Town to Garmon Mine District: an old,
| broken mine cart. At first, it sits unmoving in Garmon Mine District; but,
| if you complete the Bo's Lunch event, you can get it moving again.
|
| Once you've completed the event, you can approach the mine cart in either
| Garmon Mine District or Harmonica Town and instantly transport to the other
| area.
|
| _________________________________________________________________________
| / /
| / World Mechanics /
| / /
|/_________________________________________________________________________/
|
| This section explains some of the basic mechanics of the game world, at a
| very high level. The games of the Harvest Moon series mimic an actual town
| and actual life, so many common ideas have an in-game equivalent. Time
| flows, day turns into night, the weather changes, and you have to find a
| way to pass the time.
|
|\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Weather \
| \
| Weather plays a significant role in the game. At a basic level, it'll
| change the routines of the villagers: they'll avoid hanging out outside, or
| even going out altogether, if the weather's bad. During certain weather,
| you'll find that you don't need to water your crops, or you need to keep
| your animals inside and be careful how much you work.
|
| There are seven different weather patterns in the game, with Winter's
| weather differing from the other seasons pretty significantly.
|
| Wind plays a key role in the game; and while it's technically weather, I'm
| listing its impact under the Milling section.
|
| _ _ _
| Sunny
|
| Appears as... a bright, sunny, clear day.
| Happens in... all seasons.
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (even in winter).
| Wind... is pretty randomly determined.
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
| _ _ _ _
| Cloudy
|
| Appears as... a cloudy, gray, overcast day.
| Happens in... all seasons.
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (even in winter).
| Wind... is pretty randomly determined.
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
| _ _ _
| Rainy
|
| Appears as... rain, with wet ground, muted music and rain sounds.
| Happens in... Spring, Summer and Fall (and rarely Winter 1).
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness and anger.
| Wind... is pretty randomly determined, but tends to be a bit
| stronger.
| Villagers... will adjust their routines to avoid hanging out outside much.
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _ _ _ _
| Thunderstorms
|
| Appears as... rain, with wet ground, muted music, rain and thunder sounds.
| Happens in... Spring, Summer and Fall.
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness and anger.
| Wind... is usually very strong.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants... need to be watered by hand.
| Animals... should be kept inside.
| Wind... is pretty randomly determined.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Summer/Fall (and may last multiple days).
| Plants... don't need to be watered, but some will be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Wind... is always very strong.
| Villagers... will avoid going outside at all costs (although you can).
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
| _ _ _ _ _
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter (and may last multiple days).
| Plants... need to be watered by hand.
| Animals... MUST be kept inside to avoid illness or worse.
| Wind... is always very strong.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... can work outside (chopping, hammering, tilling, fishing), but
| should make sure not to run too low on stamina (after the
| first "I'm getting tired" animation) to avoid getting sick.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flow of Time \
| \
| Unlike other games, time actually flows in Harvest Moon. Time doesn't just
| randomly freeze like in other RPGs: real time is game time. Every second of
| real time is roughly one minute of game time -- one minute per hour, and
| about 20 minutes per day, if you were just standing around outside.
|
| That pace is slowed even further by the fact that time now stops inside
| every building as it used to, instead of just your house. Time also stops
| or pauses when you use tools, talk to villagers, whistle for animals, and
| various other minor tasks. You should have no trouble having enough time to
| do everything you need to do. It's a pretty time-consuming game.
|
| You'll wake up every morning at 6AM, no matter when you went to bed. If you
| don't get much sleep, you won't fully recover all your lost stamina, but
| it's not hard to recover all of it.
|
| Time influences nearly the entire game. Depending on what time of day it
| is, you'll find certain villagers in certain places, certain shops will be
| open and closed, the fish you can catch will change, and the visual and
| audio appearance of the screen will be much different.
|
| Days form themselves into weeks and months: in Animal Parade, there are
| four 28-day months titled after the seasons. If you're following along,
| that's around 40 hours per game year.
|
| The day of the week impacts shop closings and, thus, character schedules.
| More importantly, though, there are certain festivals and other events that
| happen only on certain dates, like Theodore's Circus which comes to town on
| the 22nd of every month. Villagers have birthdays within this calendar as
| well, and will be even happier if you give them a gift on their birthday.
|
| At the top level, the months impact mostly what you can grow in the given
| season, as well as other minor elements like the outfits the villagers
| choose to wear. They also influence weather patterns, with some months
| rainier than others and snow only apparent in winter.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Game Routine \
| \
| As you progress through the game, you'll find that a lot of your game time
| is spent doing the same simple things every day, like watering the plants
| and taking care of your animals. You'll also find that there are certain
| tasks that you only complete once in a while, like buying more feed,
| visiting a festival or buying new seeds. It's very similar to a real life
| -- you have a "normal" routine, and you have things that interrupt it.
|
| The key to success in Harvest Moon is in that daily routine. You want to
| somehow strike a balance between the various aspects of game play. You'll
| obviously need to take care of certain chores every day; the important
| thing is what you choose to do with the rest of the time. Remember to spend
| some time socializing, some time making extra money, and some time pursuing
| the plot. A lot of times people say that they get through a good portion of
| the game and have completely neglected something: that's because unlike
| most games, Harvest Moon isn't about doing big things once. It's about
| doing small things several times.
|
| The other element of this is that if you do the same things on a regular
| basis, you'll find that you do them quicker, and they feel like a natural
| part of your routine. If you're keen on marrying a certain person, then
| work visiting them at the optimal time into your daily schedule. Maybe that
| means heading right to see them before they leave for work. Maybe that
| means visiting them at work, or on their way home. The point is, figure out
| what you want -- money, friendship, home extensions, plot success, etc. --
| and work the small steps to get toward it into your daily routine.
|
| With that said, the other great part about Harvest Moon is you can play
| however you want. If you don't care about the plot, that's fine -- be aware
| that certain characters and areas are opened by moving through the plot,
| but if you don't care about that stuff, then forget it. If you're not too
| keen on making friends and getting married, that's fine. If you don't care
| about having a ton of money, then relax a bit. It's all about what you make
| it. The game's what you make it, so let's make it rock.
|
\____________________________________________________________________________
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