_________________________________________________________________________
| / /
| / The Animals /
| / /
|/_________________________________________________________________________/
|
| _ _ _ _
| Chicken
|
| Purchased From : Horn Ranch
| Appearances : White
| Price : 1000
| Ranch Level : 1
| Residence : Coop
| Breeding : Yes; use the incubator in the coop
| Time to Birth : 7 days
| Time to Adulthood : 7 days
| Lifespan : 2 years
| Product Prices : Mayonnaise (with Mayo Maker); get daily.
| : 80G / 100G / 120G / 190G
| :
| : Chicken Egg; get daily.
| : 50G / 80G / 110G / 150G
| _ _
| Cow
|
| Purchased From : Horn Ranch
| Appearances : Black & White; Black; Brown
| Price : 1200 (newborn), 2400 (adult)
| Ranch Level : 1 (newborn), 2 (adult)
| Residence : Barn
| Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 14 days
| Time to Adulthood : 14 days
| Lifespan : 3 years
| Product Prices : Cow Milk (with Milker); get daily.
| : 170G / 260G / 350G / 510G
| :
| : Cow Butter (with Milker; Butter Maker); get daily.
| : 190G / 280G / 370G / 560G
| :
| : Cow Cheese (with Milker; Cheese Maker); get daily.
| : 190G / 280G / 370G / 560G
| _ _ _
| Duck
|
| Purchased From : Horn Ranch
| Appearances : White
| Price : 800
| Ranch Level : 1
| Residence : Coop
| Breeding : Yes; use the incubator in the coop
| Time to Birth : 7 days
| Time to Adulthood : 7 days
| Lifespan : 2 years
| Product Prices : Duck Egg; get every 2 days.
| : 80G / 120G / 160G / 240G
| :
| : Duckonnaise (with Mayo Maker); get every 2 days.
| : 140G
| _ _ _
| Goat
|
| Purchased From : Horn Ranch
| Appearances : White; Black
| Price : 1500 (newborn), 3000 (adult)
| Ranch Level : 3 (newborn), 4 (adult)
| Residence : Barn
| Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 7 days
| Time to Adulthood : 14 days
| Lifespan : 2.5 years
| Product Prices : Goat Butter (with Milker; Butter Maker); get daily.
| : 150G / 250G / 350G / 530G
| :
| : Goat Milk (with Milker); get daily.
| : 140G / 230G / 310G / 480G
| :
| : Goat Cheese (with Milker; Cheese Maker); get daily.
| : 150G / 250G / 350G / 530G
| Note : In addition to the Horn Ranch level, your barn must be
| : at Level 2 to buy a goat.
| _ _ _
| Horse
|
| Purchased From : Horn Ranch
| Appearances : White; Black
| Price : 2000 (newborn), 4000 (adult)
| Ranch Level : 2 (newborn), 3 (adult)
| Residence : Barn
| Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 14 days
| Time to Adulthood : 14 days
| Lifespan : 3 years
| _ _ _ _
| Ostrich
|
| Purchased From : Horn Ranch
| Appearances : Black
| Price : 3000 (newborn), 6000 (adult)
| Ranch Level : 4 (newborn), 4 (adult)
| Residence : Barn
| Breeding : Yes; use Ostrich Egg incubator in the barn
| Time to Birth : 7 days
| Time to Adulthood : 14 days
| Lifespan : 3 years
| Product Prices : Ostrich Egg; get every 6 days.
| : 350G / 530G / 700G / 1050G
| :
| : Ostonnaise (with Mayo Maker); get every 6 days.
| : 450G
| Note : In addition to the Horn Ranch level, your barn must be
| : at Level 3 to buy an ostrich.
| _ _ _
| Sheep
|
| Purchased From : Horn Ranch
| Appearances : Gray; White; Brown; Black
| Price : 1800 (newborn), 3600 (adult)
| Ranch Level : 1 (newborn), 1 (adult)
| Residence : Barn
| Breeding : Yes; use a Miracle Potion from Horn Ranch
| Time to Birth : 7 days
| Time to Adulthood : 14 days
| Lifespan : 2.5 years
| Product Prices : Sheep Butter (with Milker; Butter Maker); get every 4
| : days.
| : 130G / 230G / 330G / 510G
| :
| : Sheep Milk (with Milker); get every 4 days.
| : 120G / 210G / 300G / 460G
| :
| : Wool Yarn (with Sheers; Yarn Maker); get every 4 days.
| : 680G / 1010G / 1340G / 2000G / 810G (Red) / 680G
| : (Yellow) / 680G (Green) / 1000G (Blue) / 680G (Purple)
| :
| : Sheep Cheese (with Milker; Cheese Maker); get every 4
| : days.
| : 130G / 230G / 330G / 510G
| _ _ _ _ _
| Silkworm
|
| Purchased From : Horn Ranch
| Appearances : White
| Price : 4000
| Ranch Level : 1
| Residence : Coop
| Breeding : No; cannot be bred
| Lifespan : 1.5 years
| Product Prices : Cocoon (with Nothing); get every 4 days.
| : 660G / 990G / 1320G / 1980G
| :
| : Silk Yarn (with Yarn Maker); get every 4 days.
| : 730G / 1090G / 1450G / 2180G / 860G (Red) / 730G (Yellow)
| : / 730G (Green) / 1060G (Blue) / 730G (Purple)
| Note : Silkworms will not be available until you have upgraded
| : your coop to Large.
|
\____________________________________________________________________________
_____________________________________________________________________________/
______________________________________________________________________
______________________________________________________________________
// //
// Pets //
// "You can say any fool thing to a dog, and //
// the dog will give you this look that says, //
// 'My God, you're right! I never would've //
// thought of that!'" -Dave Barry //
// //
//___________________________________________________________________//
|/
| The Pets system debuted in Tree of Tranquility, but didn't work all that
| well. It took an age and a half to... oh wait, this is a guide, not a
| review.
|
| The Pets system in Animal Parade is much improved over the one in Tree of
| Tranquility. Pets are easier to befriend, and they actually do stuff this
| time instead of just hanging around your house getting in your way.
|
| _________________________________________________________________________
| / /
| / Pet Mechanics /
| / /
|/_________________________________________________________________________/
|
| Pets are wild animals that reside in various locations around the game
| world. At first, they'll live outside, following their own little routines.
| But as you meet and befriend them, they'll come to be open to being adopted
| in your household.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Meeting the Pets \
| \
| There are two dozen different wild animals around the game world. You'll
| find them in various different locations, and some are only available in
| certain seasons. Bears, for example, all seem to disappear into their caves
| in the winter.
|
| To meet a wild animal, just go find it and talk to it by pressing A. You
| can find the various locations of the wild animals in the sections below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Befriending Pets \
| \
| Once you've met a potential pet, it will be added to the Wild Animals
| screen on your menus. Now it's time to start befriending the animal.
|
| There are three things to do to befriend an animal:
| - Pet it, by pressing A when you're nearby -- note that you'll only get
| the 'petting' bonus once per day.
| - Give it gifts, by pulling out a gift and pressing A toward the animal
| to give it to them. Most animals like most gifts, but they all have
| their favorites.
| - "Rub" it using the second controller.
|
| The most efficient thing to do with gifts is just to give the pet gifts
| until it stops accepting them: that means you've reached the maximum heart
| level bonus you can receive for the day.
|
| Monitor the number of hearts each animal has on the menu screen: when the
| animal reaches 6 hearts, you'll get the chance to invite the wild animal to
| be your pet.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Adopting Pets \
| \
| To adopt a wild animal, you need to raise its heart level to 6 hearts.
| After that, you'll receive a prompt about adopting it every time you talk
| to the animal.
|
| If you choose to adopt it, the animal will move into your house. The number
| of animals you can adopt is limited by your house size, though: like Tree
| of Tranquility, you can have as many pets as the current level of your
| house, for a maximum of four pets in a level 4 house. If you adopt a new
| wild animal when you're already at the maximum, you'll get the chance to
| kick one of your current animals out -- but you won't get that option
| unless you're adopting a new animal, so once you adopt an animal, you're
| guaranteed to always have at least that many pets.
|
| Most animals will live on the main floor of your house, but the two biggest
| -- the Bear and the Panda (not the cubs of either) will live on the top
| floor, and therefore for those you have to have a Level 4 house. Those two
| animals still count against the four total animals you can have, even
| though they live upstairs.
|
| Once you adopt a pet, it will move from the Wild Animals list on your menus
| to the Pets list, and will be identified by the name you give it instead of
| its animal type.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Owning Pets \
| \
| Pets in Animal Parade aren't just decorative: they actually serve multiple
| purposes. You can still pet them and give them food once you've adopted
| them, but now you can do two new things: train them and walk with them.
|
| _ _ _ _ _
| Training
|
| Remember that whistle that Owen gave you? It's not just for whistling for
| circus animals; it can also be used to teach your pets some tricks. The
| system is simple: while facing the animal really close (as if you're using
| a tool on it), use the whistle. The animal nearest to you will do a trick.
| If it knows more than one trick, it'll let you choose which to do.
|
| You can do this once a day, and as you do it more and more, the trick your
| pet does will get more difficult. There's nothing more to it than that --
| just do it once per day, and you'll notice the pet does cooler things.
|
| But, there's a purpose to all this: the Pet Contest at the Animal Festival.
| At the Animal Festival, you can enter your pet into a trick contest, where
| the best trick wins. The more you've trained the pet you enter, the better
| chance it has to win.
|
| _ _ _ _
| Walking
|
| When you talk to a pet in the morning, you'll get the option to take a walk
| with it. If you accept, it'll follow behind you. You can have up to three
| pets follow you (or your spouse, or any of your kids can count as one as
| well).
|
| Be careful as the pet will get annoyed with you if you get out of sight
| (basically, if the pet is no longer on screen). This can be a problem if
| you're walking with a slow animal, but remember you can always pick it up
| and carry it back, except for the large animals.
|
| Walking with the animal will raise its affection. It appears that the
| duration of the walk impacts how much their heart level rises, so may as
| well take them for longer walks. Just don't get out of their sight or
| they'll get sad.
|
| Walking has another purpose those: animals will dig up mushrooms and herbs
| when they're out walking with you. It'll only work when they're on screen
| with you and moving (and thus, you're moving), but as long as that's true
| they'll dig up some mushrooms and herbs for you to pick up. So, it's good
| to take pets with you when you go out to do your chores in the morning.
|
| _________________________________________________________________________
| / /
| / The Pets /
| / /
|/_________________________________________________________________________/
|
| _ _ _ _ _
| Baby Boar
|
| Location : Outside Horn Ranch
| Appearance : Small, brown pig-looking boar.
| Seasons : Year-Round
| Note :
| _ _ _ _
| Beagle
|
| Location : outside the Church
| Appearance : Small, brown dog.
| Seasons : Spring & Summer
| Note :
| _ _ _
| Bear
|
| Location : Near the Goddess Spring in Garmon Mine District
| Appearance : Large, brown bear
| Seasons : Spring, Summer & Fall
| Note : You can only adopt the Bear if you have a Level 4 house. The
| : Bear will live upstairs.
| _ _ _ _ _
| Bear Cub
|
| Location : Near the Goddess Spring in Garmon Mine District (near its
| : mother)
| Appearance : Small, brown bear.
| Seasons : Spring, Summer & Fall
| Note : Note that this is a Bear Cub, and will live downstairs in your
| : house. Its mother, if adopted, will live upstairs.
| _ _ _ _ _
| Black Cat
|
| Location : outside the Church
| Appearance : Small, black cat.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _ _
| Border Collie
|
| Location : Near Town Hall
| Appearance : Large, black and white dog.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _ _
| Brown Weasel
|
| Location : In Fugue Forest, near the witch's house
| Appearance : Small, brown weasel.
| Seasons : Spring & Summer
| Note :
| _ _ _ _ _
| Chipmunk
|
| Location : At the fork in Flute Fields
| Appearance : Small, brown squirrel.
| Seasons : Year-Round
| Note :
| _ _ _
| Frog
|
| Location : Flute Fields, near the river bank
| Appearance : Small, green frog.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _ _ _
| Great Pyrenees
|
| Location : outside the Church
| Appearance : Large, white dog.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _ _
| Mallard Duck
|
| Location : By the pond, near the waterfall in Garmon Mine District
| Appearance : Small, brown and green duck,
| Seasons : Winter
| Note : Note that this duck won't lay any eggs or live in your coop.
| : Why is it different? I have no idea.
| _ _ _ _
| Monkey
|
| Location : Toward the East side of Garmon Mine District
| Appearance : Medium-sized brown chimp.
| Seasons : Winter
| Note :
| _ _ _ _ _ _ _
| Orange Tabby
|
| Location : Behind the Inn
| Appearance : Small, orange cat.
| Seasons : Year-Round
| Note :
| _ _ _
| Panda
|
| Location : Behind Pineapple Inn on Toucan Island
| Appearance : Large, black and white panda bear.
| Seasons : Spring, Summer & Fall
| Note : You can only adopt the Panda if you have a Level 4 house. The
| : Panda will live upstairs.
| _ _ _ _ _
| Panda Cub
|
| Location : Behind Pineapple Inn on Toucan Island (near its mother)
| Appearance : Small, black and white panda bear.
| Seasons : Spring, Summer & Fall
| Note : Note that this is a Panda Cub, and will live downstairs in
| : your house. Its mother, if adopted, will live upstairs.
| _ _ _ _ _ _ _ _
| Patched Rabbit
|
| Location : Flute Fields, near the waterwheel
| Appearance : Small, black rabbit.
| Seasons : Fall & Winter
| Note :
| _ _ _ _
| Penguin
|
| Location : Toucan Island
| Appearance : Small, black and white penguin.
| Seasons : Year-Round
| Note :
| _ _ _ _
| Raccoon
|
| Location : In Fugue Forest, near the witch's house
| Appearance : Small, brown raccoon.
| Seasons : Year-Round
| Note :
| _ _ _ _ _
| Shiba Inu
|
| Location : outside the Church
| Appearance : Small, black dog.
| Seasons : Fall & Winter
| Note :
| _ _ _
| Snake
|
| Location : Outside the Lower Garmon Mine
| Appearance : Long, thin, green snake.
| Seasons : Spring, Summer & Fall
| Note :
| _ _ _ _
| Turtle
|
| Location : In Fugue Forest, near the witch's house
| Appearance : Small, green turtle.
| Seasons : Year-Round
| Note :
| _ _ _ _ _
| White Cat
|
| Location : Near the Lighthouse
| Appearance : Small, white cat.
| Seasons : Year-Round
| Note :
| _ _ _ _ _ _ _
| White Rabbit
|
| Location : Flute Fields, near the beach
| Appearance : Small, white rabbit.
| Seasons : Spring & Summer
| Note :
| _ _ _ _ _ _ _
| White Weasel
|
| Location : In Fugue Forest, towards the end of the main path
| Appearance : Small, grey weasel.
| Seasons : Fall & Winter
| Note :
|
\____________________________________________________________________________
_____________________________________________________________________________/