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| / /
| / Game Summary /
| / /
|/_________________________________________________________________________/
|
| Harvest Moon: Animal Parade is the second Harvest Moon game released for
| the Nintendo Wii console, neglecting of course the many past Harvest Moon
| games available for the Wii Virtual Console. The game can be played with
| the WiiMote and Nunchuk, or with the classic controller. However, unlike
| its predecessor, Animal Parade does not make substantive use of motion
| controls.
|
| Animal Parade is built on the same engine as Tree of Tranquility. What that
| means is that you'll find the overall visual feel very similar, and many of
| the mechanics of the game work in similar (though not identical) ways. If
| you played Tree of Tranquility, you'll be able to jump right into Animal
| Parade with little learning curve.
|
| That's not to say that the game is identical, or that you shouldn't bother
| playing Animal Parade: the game is substantially better than Tree of
| Tranquility. Tree of Tranquility is Windows Vista to Animal Parade's
| Windows 7 -- it feels similar, but it just works better. If you enjoyed
| Tree of Tranquility at all, you'll want to pick up Animal Parade as well.
|
| At a fundamental level, Animal Parade remains pretty true to the classic
| Harvest Moon formula. You play the role of a farmer, given the task of
| running a farm. As part of this task, you grow and sell crops and raise
| animals to sell their products like milk and eggs. More broadly, you can go
| mining, go fishing, mingle with the local villages, shop, make friends, get
| married and have kids. It's everything you love about the Harvest Moon
| series, but everything has been improved.
|
| The plot remains similar to Tree of Tranquility, but also improved. Rather
| than creating five rainbows, your goal is to ring five bells to awaken
| different parts of the game, toward the ultimate goal of finding the
| Harvest King. But we'll get to that much later.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| New Features \
| \
| So you're wondering, what's actually new in Animal Parade if it's built on
| the same engine as Tree of Tranquility? In a word, plenty. Below is just a
| short list of many of the new features you'll find in Animal Parade, or
| returning features that have been left out of the franchise for a long
| time.
| - Four playable characters to choose from: the Tree of Tranquility
| characters and two new ones.
| - An all-new and much-enhanced child system, giving you two children that
| take after both you and your spouse.
| - New wild animals to befriend and adopt including a duck, snake and
| frog, and a much better system for befriending them.
| - The ability to ride ANY livestock animal in the game, including cows
| and goats, as well as new wild animals as well through Theodore's
| circus.
| - A deeper recipe system, involving numerous new and more realistic
| ingredients like flour, sugar, cornmeal and salt.
| - Several new characters, including new eligible bachelors and
| bachelorettes.
| - An incredibly expanded general social system, with much more realistic
| events.
| - New rival couples and rival children for the lifelong bachelors and
| bachelorettes from Tree of Tranquility.
| - A new trophy system to reward you for completing various aspects of the
| game, such as growing every crop or meeting every animal.
| - A much-expanded wardrobe system and improved furniture system.
| - New and interesting vacation houses actually separated from the
| district of your main home.
| - Slowed game time passage, a tweaked stamina system, and various other
| minor improvements to simple game mechanics.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Significant Changes \
| \
| This is important, especially to people who played Tree of Tranquility
| thoroughly. Animal Parade is built on the same engine as Tree of
| Tranquility, and that means that many, many elements work the same way.
| It's a lot like Tree of Tranquility with a different village and story.
|
| However, there are certain things that you need to notice have changed.
| These aren't the expected things, like more fish and recipes, which don't
| really matter all that much. These are real changes to the way Tree of
| Tranquility worked.
|
| Among these significant changes are:
| - When mining, there are no longer any sparkles to tell you what your Ore
| or Wonderful is. It might not even be determined when you pick it up:
| it might be determined when you have Mira refine them -- I'll get back
| to you on that. But the point is, don't bypass every non-sparkling Ore
| and Wonderful just because you're expecting sparkles.
| - There are now five soil qualities instead of three.
| - Soil qualities will automatically decrease every month if there is a
| crop growing in that soil. You'll have to keep fertilizing it to keep
| it high-quality.
| - While there are still five types of livestock animals -- goats, sheep,
| cows, horses, ostriches -- you can only own three types at a time. You
| can have up to eight livestock animals total, but only three types at a
| time.
| - Seeds are now purchased individually -- one seed per bag. That means
| they're planted individually too, so you're no longer locked into a 1x6
| format like in Tree of Tranquility.
| - Animals will not go back inside at the end of the day automatically,
| and chickens, ducks and ostriches won't lay eggs unless they're inside
| in the morning. You have to put your animals inside every day.
| - Trees won't drop fruit unless you push them over and shake them.
| - And very generally, the game has gotten more challenging. The plot is
| longer and more involved, money is much harder to come by, there are
| more things to buy: overall, you'll finally get to the second year and
| still have a lot left to accomplish.
|
| _________________________________________________________________________
| / /
| / Controls and Basic Info /
| / /
|/_________________________________________________________________________/
|
| Let's get down to the overly-detailed basics. In Harvest Moon, you play a
| farmer. You run around, do chores, talk to people, give gifts, grow crops
| and raise animals. You can play as a boy or a girl, but to avoid s/he and
| other annoying gender-neutral terms, I'll most likely refer to the
| character as a male, except when normal gender-neutral words ('spouse',
| 'parent') exist.
|
| Your character stays the same the entire game: this is you. He can do a
| variety of actions, like walking, talking and using tools. He can hold
| either items or tools. Items can be given or thrown away, whereas tools can
| be used. He can only hold one item or tool at a time.
|
| He can run or walk according to how much the control stick is tilted. He
| can talk to people by going up to them and pressing A. If he has an item
| when he talks to a person, he'll automatically give it to them. If he has a
| tool, he'll show it to them, though oftentimes they won't pay any attention
| unless the tool has some particular relevance.
|
| You can pick things up in the game. Just walk up to them and press A to
| pick them up. On your back is the world's most space-efficient backpack
| (called a rucksack), able to hold up to 30 items at a time later in the
| game, including all your tools. Multiple items will stack in the rucksack,
| allowing you to hold up to 99 of an item for the same amount of space as 1.
| Yes, that rucksack can apparently hold 2970 pumpkins at a time. Crazy.
|
| One of the main goals in the game is to make money. To make money, place
| items in the various shipping bins. Any item that can be sold can be placed
| in the shipping bins. Price lists for various items can be found throughout
| this guide, but you'll mostly sell crops, fish, mine products, forageables
| and dairy products.
|
| I think that about covers it. If you don't see something here, feel free to
| ask using the contact information at the bottom of this guide.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Game Controls \
| \
| _ _ _ _ _ _ _ _ _
| WiiMote Controls
|
| A Button : Talk, pick up items, choose options from menus, examine objects,
| : use your currently equipped tool (hold down before release to
| : charge), ride an animal, trash your currently-held item.
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| C Button : Open rucksack and menu screens, described below.
| Z Button : Check field square selection (use when tilling, watering or
| : planting).
| + Button : Open the map screen, described below.
| - Button : View Photo Album.
| D-Pad : Open (down), browse (left/right) and close (up) your rucksack.
| Joystick : Move (run by tilting all the way, walk by tilting slightly).
| A and B : Press together to whistle for an animal to ride.
| 1 Button : Talk to Finn -- effectively, get Help.
| 2 Button : Toggle name display.
|
| Animal Parade does not contain motion controls for tool usage.
|
| _ _ _ _
| Rubbing
|
| Animal Parade provides a benefit for having a second player play along with
| you with a second WiiMote. By connecting a second WiiMote to the game, the
| second player can point the pointer over villagers as you walk by them to
| "rub" them, granting a bonus to affection. This can be used on other
| villagers, wild animals and livestock as well. Of course, there's no real
| way for the game to know if you're really playing with someone else or just
| picking up a second WiiMote every once in a while, so go for it!
|
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Classic Controller Controls
|
| A Button : Talk, pick up items, choose options from menus, examine
| : objects and use your currently equipped tool (hold down
| : before release to charge).
| B Button : Get out latest tool, put away current tool, cancel in a
| : menu.
| Y Button : Open rucksack and menu screens, described below.
| Right Joystick : Controls camera.
| Left Joystick : Move (run by tilting all the way, walk by tilting
| : slightly).
| Right Shoulder : Open map screen, described below.
| Left Shoulder : Check field square selection (use when tilling, watering
| : or planting).
| + Button : Open the map screen, described below.
| - Button : View Photo Album.
| D-Pad : Open (down), browse (left/right) and close (up) your
| : rucksack.
| Left Z Button : Get help.
| Right Z Button : Toggle name display.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Main Screen \
| \
| The main screen -- that is, the screen you spend most of your time looking
| at, with your character, the villagers and everything else there is -- has
| a heads-up display to show pertinent information. As you run around the
| game world, you'll notice these elements on your screen:
|
| _ _ _ _
| Center
|
| You : The most obvious characteristic, you!
|
| _ _ _ _ _
| Top Left
|
| Clock : A clock displaying the current time in 10-minute increments.
| Date : The current day of the week, and date within the month.
| Season : The current season, displayed as an image: a snowflake for
| : winter, and leaf for fall, a green clover for spring, or a
| : yellow sun for summer.
| Weather : Also shown as an image, such as a sun for sunny and a cloud for
| : cloudy.
| Wind : The wind speed, by the speed the windmill is turning.
|
| _ _ _ _ _
| Top Right
|
| Tips : Help information and tips on what buttons can be used at your
| : current position.
|
| _ _ _ _ _ _ _
| Bottom Right
|
| Money : How much money you currently have.
| Stamina : Your current stamina, displayed as a meter. The meter will
| : change colors as you lose stamina.
| Portrait : A picture of you, giving a graphical depiction of your current
| : stamina and health.
|
| _ _ _ _ _ _
| Bottom Left
|
| Tracker : If you choose to track someone through the menu screens, their
| : current location (such as the current district or shop) will be
| : displayed here.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Menu Screens \
| \
| Pressing C (or Y on the classic controller) brings up the main menu screen.
| The main menu screen consists of four sub-screens, displaying information
| about your rucksack, farm, income and relationships. You can scroll through
| the different sub-screens using the D-pad, or navigate within them using
| the control stick or D-pad.
|
| _ _ _ _ _ _ _ _
| Rucksack Screen
|
| The Rucksack Screen shows all the items presently in your rucksack. The
| items are listed in order in that items will appear on your rucksack
| quick-view in the same order they appear on the Rucksack Screen. You can
| use the control stick and the A button to rearrange the items with some
| restrictions and idiosyncrasies that will be mentioned in the quick-view
| section below.
|
| _ _ _ _ _ _
| Farm Screen
|
| The Farm Screen shows several details about the current status of your
| farm. From left to right (kind of), the first screen displays: your home
| level, the amount of stone, wood, bird feed and livestock fodder you have,
| and how many of each animal you have.
|
| You can use the D-Pad to scroll to two other sub-screens within the Farm
| Screen. These feature the Player Screen, showing your birthday, family and
| other information, and the Tool Screen, showing how proficient you are with
| each tool you have.
|
| _ _ _ _ _ _ _
| Income Screen
|
| The Income Screen shows how much money you've earned. That's pretty much
| it. It divides it up based on what year you've earned it in (current year
| and previous year) and all time, and into various categories such as farm
| items, ranch items, mining items, fishing items, etc. This is very
| important as certain shops' inventory will differ based on how much you've
| sold in a particular category.
|
| _ _ _ _ _ _ _ _ _ _
| Relationship Screen
|
| The Relationship Screen shows how well you get along with basically every
| living creature in the game. They are divided into sub-categories, like
| villagers, livestock and wild animals.
|
| Each screen shows a listing of every person or animal you've met, and a
| heart rating from 1 to 10 hearts. On the villager screen, you can also
| control the tracker: scroll down to the villager you want to track and
| press A to choose to track them.
|
| Villagers and livestock are the first two tabs; the final two are pets and
| wild animals. When you choose to adopt a wild animal as a pet, it moves
| from the wild animal screen to the pet screen.
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rucksack Quick-View \
| \
| The Rucksack Quick-View is a quick view of your rucksack that can be
| brought up by pressing Down on the D-pad. It shows your rucksack at the top
| of the screen, letting you scroll through it and choose an item to pull
| out. Scroll through and press A to pull out the selected item. You can
| press B afterward to return the current item to the rucksack, and press B
| again to pull the most recent item back out.
|
| The Quick-View's order is reflected in the Rucksack Screen; but note that
| all items will be grouped together on the Quick-View, as well as all the
| blank rucksack spaces. That means that if your Rucksack Screen shows [Hoe],
| [Hammer], [Blank Space], [Axe], [Blank Space], it will appear in your
| Quick-View as [Hoe], [Hammer], [Axe], [Blank Space], [Blank Space].
|
|\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Saving \
| \
| You are given three save slots to save your game in. You can save by
| examining the diary on your bedside table, or at any vacation house. The
| game will fortunately remember which slot you last saved to, so there's not
| as much risk of saving over another person's file.
|
| The best time to save tends to be before you go to bed. It feels a little
| odd to load up your game only to go right to bed, but there are several
| advantages. By saving before going to bed, you can:
| - Re-load your game and ship an item you might have forgotten to ship.
| - Re-load your game and take care of any chores you might have forgotten,
| like watering crops.
| - Re-load your game and re-set the weather for the day after next --
| although whether this works in Animal Parade remains to be seen.
| - Check and make sure you've earned enough money for an important
| purchase the next day, especially festival items that only come around
| once per year.
|
\____________________________________________________________________________
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