\ \ | | / /
\ \| Making Friends and |/ /
\ | Wooing Mates | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/As in past Harvest Moon games, Tree of Tranquility appears to operate on a
| points system for affection (given that this is underlying and not visible,
| this is difficult to guarantee - however, the concepts still remain the
| same).
|
| Affection exists for all villagers, but plays a special role for the
| player's potential spouses. But before we get to that, let's take a look
| at how to earn affection.
|
|Here are the eligable people you can marry:
l
Guys
| Girls
\_____________________________________________________________________[AFF]_
| |
| Raising Affection |
| ___________________________________________________________________________|
| /
|/Below are a list of ways to increase your affection (or friendship) with a
| given villager:
|
| - Gifts: Giving gifts is the most clear way to gain friendship. Each
| villager has gifts that they love, like, dislike and hate (see the
| specific villager above for detailed information for each one). Giving
| gifts that they love or like raises their affection ('love' more than
| 'like', obviously), whereas giving gifts they dislike or hate will lower
| their friendship level.
|
| Typically, it's really only beneficial to give one gift per day - after
| the first gift, subsequent gifts carry a substantially lower increase in
| affection. Because of this, never give a better gift after giving a
| lesser gift.
|
| - Talking: Even just talking carries an affection increase. It's lower than
| gift-giving, but even just speaking to a villager every day will help you
| become their friend.
|
| - Festivals: Attending a festival raises the affection of all villagers in
| attendance; additionally, speaking with a villager at a festival carries
| a greater affection increase than simply talking in town.
|
| - Part-Time Jobs: the part-time job system in Tree of Tranquility also
| serves as a way to get into specific villagers' good graces. Working at
| a shop will increase your friendship with all the other villagers that
| also work in the shop.
|
|\
| \_____________________________________________________________________[HEV]_
| |
| Heart Events |
| ___________________________________________________________________________|
| /
|/All villagers have affection ratings that indicate how strong your friendship
| with them is; however, this plays a special role with regards to the
| potential spouses. For these, the number of hearts corresponds to how close
| you are to being able to marry them.
|
| For this reason, the bachelors and bachelorettes have visible heart levels
| (0 through 10 hearts), and as your heart level with a particular
| bachelor/ette raises, certain events will be triggered. These "heart
| events" show your growing relationship with that person.
|
| Heart Events are different for each bachelor/ette, but follow the same
| general framework:
|
| - At 2 Hearts, they will come to your house and give you a present.
| - At 3 Hearts, they will come ask you on a lunch date.
| - At 4 Hearts, they will again come give you a present.
| - At 5 Hearts, they will ask you for a favor/errand.
| - At 6 Hearts, they will confess their love for you.
|
| Heart Events aren't only for you: rival couples also have heart events.
| These are triggered as you become friends with both individuals, but more
| importantly the villager of the same gender as your character. So, if you
| want to make absolute sure that your rival doesn't swoop in and steal your
| blushing bride (or groom), avoid making friends with them.
|
| It's also important to note that despite there being 8 potential spouses
| of each gender, only 5 in each are rivals to the point of marriage: Calvin
| & Phoebe, Jin & Anissa, Julius & Candace, Toby & Renee, and Chase & Maya.
| The other six (Owen, Luke, Gill, Luna, Kathy, Selena) will never marry
| anyone but your character.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Family Life |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Once you've raised a particular bachelor or bachelorette to 8 hearts,
| you have the option of wedding them and starting a family together. But in
| order to do that, first you must propose.
|
|\
| \_____________________________________________________________________[PRO]_
| |
| Proposal |
| ___________________________________________________________________________|
| /
|/Once your chosen beloved is up to 8 hearts and you've completed all their
| heart events, you must obtain - you guessed it - the blue feather. Yes,
| the blue feather, wedding ring of the rustic life.
|
| In past Harvest Moon games, the blue feather has been bought, found or
| earned: in this game, you'll find it.
|
| Once your chosen beloved is up to 8 hearts, a villager will come by and
| explain to you the legend of the blue feather, and inform you that the
| feather is traditional for marriage proposal. A few days later, after
| seeing a bluebird outside your house, go up to the waterfall area. There
| you'll find the blue feather. Give this feather to your beloved to propose.
|
|\
| \___________________________________________________________________________
| |
| Married Life |
| ___________________________________________________________________________|
| /
|/After marriage (I won't spoil the wedding ceremony for you), your new
| spouse will move in with you on the farm. Unlike in previous Harvest Moon
| games where your spouse spends the vast majority of their time around your
| farm, in Tree of Tranquility they'll actually go out and do things. Wives
| will quit their jobs but spend more time out "shopping" (no word on if
| they'll actually be spending any of your hard-earned money - not sure the
| game's gotten that realistic yet!), whereas a husband keeps his job (but
| never helps pay for supplies for what he calls your "cute little farm
| thing", male chauvinist pig).
|
|\
| \___________________________________________________________________________
| |
| Your Child |
| ___________________________________________________________________________|
| /
|/Two to four seasons after marriage (suspected to be regardless of how you
| play), the wife in your game (either you or your beloved, depending on the
| gender you play as) will discover - with a little help from the doctor -
| that she's pregnant.
|
| Conveniently, Tree of Tranquility offers you the opportunity to choose the
| gender of your child. After you/your wife becomes pregnant, you'll
| eventually get a scene of praying to the goddess; as part of this scene,
| you'll be asked which gender you'd prefer. If you choose a gender, that is
| the gender your child will be; but if you don't choose one in the scene,
| there will be an even chance of either. If only it worked that way in
| real-life.
|
| While ToT preserves the one-child limit (didn't you know this game takes
| place in China?) of every Harvest Moon game except the original, there is
| an improvement: depending on who you marry, your child will look and act
| different.
|
| There are ten potential children: five personalities, each of which has a
| child in each gender. The five options, and the spouses that lead to that
| child, are:
| _ _ _ _ _ _ _ _ _
| The "Model" Child
|
| Husbands: Gill, Jin
| Wives: Anissa, Candace
| Description: Polite, proper, well-raised
| _ _ _ _ _ _ _ _ _
| The "Happy" Child
|
| Husbands: Toby, Julius
| Wives: Maya, Renee
| Description: Cheerful, happy, easy-going
| _ _ _ _ _ _ _ _ _
| The "Whiny" Child
|
| Husbands: Chase, Calvin
| Wives: Luna, Selena
| Description: Reserved, rude, dislikes everything
| _ _ _ _ _ _ _ _ _
| The "Hyper" Child
| Husbands: Luke
| Wives: Kathy
| Description: Troublesome, mischievous, "ADD"
| _ _ _ _ _ _ _ _ _
| The "Artsy" Child
| Husbands: Owen
| Wives: Phoebe
| Description: Curious, artistic, smart
|
| Your child will go through four stages, each lasting one season (they grow
| up so fast!). In one year they move from crawling, to walking, to talking,
| to finally their final stage: sentences and the ability to help you out on
| the farm.
|
|\
| \___________________________________________________
|__________________________________________________ |