\ \ | | / / \ \| Your Property |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \___________________________________________________________________________ | | | Initial Location | | ___________________________________________________________________________| | / |/Before you can manage your property, you have to choose where you want your | initial house to be located. You'll initially have three farm plots to | choose from, and there's a fourth that you can have the option of | purchasing later. | | All four farm plots lie on the eastern side of the island, and all four | border each other (this is quite nice later on if you buy all four farm | plots as it forms a type of "superfarm" spanning all three areas). | | Each plot has some advantages and disadvantages, but every plot has certain | characteristics. Note that the fourth plot (available later) also has these | characteristics. | | - All plots can fit your three main buildings (level 5 house, bird coop and | barn) - this isn't like Magical Melody where one of the plots couldn't fit | everything. | | - All plots have a field for crops, and the soil quality of all plots is | rather random. | | - All plots have a field of grass. This starts growing automatically when | you build a barn or coop. Yes, the grass is psychic. | | Beyond this, the plots have some subtle differences (note that the names | used below are my own creation; these will changed when it becomes official | what they'll be called in the English version). I, personally, choose the | Town plot; I mention that only because below the Town plot has the most | listed drawbacks, but the closeness to town more than makes up for it | in my opinion. | _ _ _ _ _ _ | Hilltop Plot | | Location: North-Middle of the farm area | Field Size: 100 squares | | Pros: On-farm river access for fishing | Closest plot to Blacksmith and Carpenter | Closest plot to hot spring | Most regular rectangle-shape | Cons: Notable distance from town | _ _ _ _ _ _ | Seaside Plot | | Location: South-Middle of the farm area | Field Size: 110 squares | | Pros: On-farm ocean access for fishing | Closest plot to Mountain path | Largest field for crops | Cons: Furthest away from... everything | _ _ _ _ _ | Town Plot | | Location: West of the farm area | Field Size: 92 squares | | Pros: Closest to town and many other commonly visited areas | Cons: No on-farm fishing | Smallest field | Farthest from hot spring | _ _ _ _ _ _ _ | Mountain Plot | | Location: East of the farm area (far eastern tip of the island) | Field Size: 115 squares | | Pros: Largest field | Cons: Not initially available | Furthest from town (but this is irrelevant since it can't be your | main farm anyway; it's essentially an extension) | |\ | \___________________________________________________________________________ | | | Your House | | ___________________________________________________________________________| | / |/Your house, your home, your humble abode. Your house is initially home to | only your character, but will eventually (if you so choose) accommodate | your wife, child and pets. | | The house is expanded in levels, with each level costing a certain amount | of gold and wood to complete. Certain other events in the game - like | marrying and having a child - are dependent on your house being at a | certain level in order to have room to house your expanding family. | | The house has 5 levels, each bigger and more expensive than the last. | Home extensions are relatively cheap, however, with the top level costing | "only" 12,000 gold. More information on the intermediate stages can be | found under the Carpenter's shop in the Shops section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Initial Possessions | | Initially your house comes with a small collection of handy furnishings. | First of all, your home comes ready-equipped with a small shelf and a small | refrigerator. Each of these can store up to 18 (stackable) items. You can | later purchase larger shelves and larger refrigerators, and you can set out | more than one of each at a time. | | Your house also comes with a straw mattress and a television set. All these | items can be arranged however you want around the house - you can access | the arrangement screen by examining your bedside table. | | Your house also starts with a toolbox to store your tools in when you don't | need to have them on hand, and a table, which serves absolutely no purpose. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cooking | | One major task that can only be performed in your house is cooking. Once | you have a house with a kitchen (level 2, I believe), you can start buying | cooking tools from the General Store. These tools allow you to cook | different dishes. | | Cooking is a relatively simple process. First, choose which cooking utensil | you'll be using (note that these tools must be set out in your house before | you can use them); every recipe requires only one utensil. Then, add in | your ingredients from either your rucksack or your refrigerator. If your | ingredients (with that utensil) are a viable recipe, you'll receive one of | it; if not, you'll receive a "cooking fiasco", which you'll find under that | list of "gifts no one likes". | | Obtaining recipes is rather simple and can be done in a multitude of ways, | including: | - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays). | - Examine other peoples' kitchen utensils. | - Purchase a dish (or receive it as a gift). | - Experiment! If you "accidentally" make a real dish, it's added as well. | | When you've obtained a recipe, it's added to your list of available recipes | for easy selection later. | | Cooking doesn't have to be done in the kitchen; it can also be done in the | fire boxes on every beach. Simply toss some matches in the box, then toss | one of the other ingredients (see Recipes reference section) for a Roasted | version of that item. | | |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TLV] _ | Television | | Your house is also home to your television. Your TV only gets one channel, | but what's shown on that channel varies from day to day. The TV schedule | is: | | 6:00AM - 10:00AM: Current Weather Forecast | 10:00AM - 2:00PM: Cooking (weekdays)/Mastery of Beauty (weekends) | 2:00PM - 6:00PM: News (Festival Announcements, etc.) | 6:00PM - 10:00PM: Tomorrow's Weather | 10:00PM - 2:00AM: Kingdom of Wildlife (weekdays)/ | Mastery of Beauty (weekends) | 2:00AM - 6:00AM: Off-Air | |\ | \___________________________________________________________________________ | | | The Field | | ___________________________________________________________________________| | / |/Every possible starting location has a field attached to it where you'll | be doing most of your initial work. Fields are typically plagued by three | obstacles: weeds, rocks and stumps. Weeds are easy enough to get rid of | (either pull them up by hand or use the sickle), but rocks and stumps can | be more difficult. The bigger ones can only be removed by upgraded tools, | so you may find yourself working around them early in the game. | | The boundaries of your field should be relatively clear: it's the darker | brown area that forms the majority of your property. If you're somehow | unsure whether a certain spot of ground is field or just regular ground, | try tilling it: if it tills, it's field. | | There are also fields around the island that can be used for growing crops, | but until you purchase them you're unable to grow anything on them. | |\ | \___________________________________________________________________________ | | | The Coop | | ___________________________________________________________________________| | / |/Initially, you won't actually have a bird coop - you have to first have one | built by the carpenter. This coop can subsequently be upgraded to a larger | coop - the small coop holds 6 birds and 6 silkworms, while the larger can | hold 12 of each. As always, more information on this can be found in the | Carpenter's shop section under Shops. | | Once you have the coop built, you can start populating it with chickens, | ducks and silkworms (although early on you'll only be able to have | chickens). The main notable parts of the coop are the feeding trough and | the shipping bin. The feeding trough is for putting bird feed in, as many | piles as you current have birds. The shipping bin is for easier shipping | of bird products. Later on, the coop will also house a mayonnaise maker | that can be used to make your eggs into mayonnaise, which sells for higher | profits. | |\ | \___________________________________________________________________________ | | | The Barn | | ___________________________________________________________________________| | / |/Initially, you won't have a barn either - you have to first have the | carpenter build this too. The barn can initially hold 6 animals, but can | be upgraded later to hold 12. | | Once you have the barn built, you can start populating it with cows, sheep, | ostriches and goats. The notable parts of the barn mirror those of the | coop: a shipping bin, a feeding spout and a feeding trough for each cow; | pretty straightforward. The barn also has a special corner for pregnant | animals to stay in during the course of the pregnancy, complete with a | special feeding trough. There's also a special ostrich egg incubator. | | The barn also has a big red button on both the inside and outside: pushing | this button will automatically put all the animals outside in the field (or | if they're already outside, move them back inside). |\ | \___________________________________________________________________________ | | | Extensions | | ___________________________________________________________________________| | / |/As mentioned above, several parts of your farm must be either built or | extended, including the house, bird coop and barn. In order to do this, you | need three things: money, wood lumber and stone lumber. | | Each extension costs a certain amount of money, but you must also have a | certain amount of wood and stone lumber. Lumber is obtained by destroying | the stones and stumps around the village; these can be found on your farm | in the field (these won't reappear once you've destroyed them) and around | the island (these do reappear the next day). | | When chopping or smashing, it's not necessary to manually take the lumber | back to your farm; it's automatically transported. Both types of lumber | can also be purchased at the carpenter's shop, at greatly marked-up rates. |\ | \___________________________________________________________________________ | | | Farm Ranks | | ___________________________________________________________________________| | / |/Tree of Tranquility introduces an interesting new feature: Brownie Ranch, | your one-stop shope for all your animal needs, will stock better items and | animals based on your sales patterns. | | Initially, Brownie Ranch is a humble 1-star ranch. In order to level it | to a 2-star ranch, you must sell 5,000G worth of animal products, such as | eggs, milk and wool. Then, to get it to a 3-star ranch, you must sell | an additional 5,000G (10,000G total) of animal products. Once it's a 3-star | ranch, it can't come back down, and you'll always have access to every | type of animal. |\ | \___________________________________________________ |__________________________________________________ |