Most of the other villagers have something to offer you in exchange for their friendship, so giving gifts is a big part of the game. You will know when a character is your friend simply by walking past them. Friends will turn their heads to follow your movement. Here is an easy tip--collect lots of flowers. They are a favorite gift of most villagers, which makes things so much easier than in earlier versions of Harvest Moon. The characters that give you records are listed here but please note that the I've given credit to the readers who've sent me this information in the following section of the guide. Below is a list of villagers per the game booklet. I've added a description of their whereabouts, likes and potential rewards to you upon reaching friendship: Carter -- Go help him dig at his archeological site up near the waterfall (on the right hand side past Vesta's farm). Every year you will find a special tablet that he will take from you. Apparently after you've found all of them you may receive a Chihuahua. Just by going to his site and helping him dig you should be his friend by Year Two. If you mine a lot I wouldn't worry about giving him gifts. Please note below in the section about your house that you can also get a record called "Summer Memories" from him. Also note that you cannot go mining on the days that Van is in town. Carter doesn't work those days. Chris -- Married to Wally. Loves flowers. Apparently you can get the "Bride" record from her when she's your friend but I haven't been able to prompt this exchange just yet though I keep dropping by her house. So far she's just giving me the recipe for ice cream. Cody -- This artist lives in the trailer near the beach. In Chapter Four he will give you a piece of art if he's your friend. He likes flowers, but will not accept gifts if he's standing with his arms crossed. Try to catch him as he's walking. You can often find him near Turtle Swamp. Daryl -- Crazy scientist! He loves fish, but doesn't seem to accept gifts if he's working in his house. Give him gifts if you see him wandering around outside. He is often up near the Goddess Spring in the late night hours. If you manage to make friends with him he'll give you the seed maker. Dr. Hardy -- He gets a house in Chapter Two. You can find him walking up to Romana's house most of the time. He likes flowers. You can get the weird sickle from him if you enter his house while he's there (Chapter Two and after). You must be friends with him, of course. Flora -- Works with Carter. She likes fish. Apparently you also need to be friends with her in order to get the Chihuahua. Galen -- Old man. His house will move across the path from Vesta's farm in Chapter Two, after a sad event. He is supposed to give you the fishing pole during this time if you are friends and enter his house in the very early morning hours, but because of this sad event there is a time in Chapter Two when he refuses to accept gifts. So work on him early in Year One. He likes fish and mugwort. Grant -- Moves in with his family in Chapter Two. He's Kate's father. He likes eggs and milk. You can get an alarm clock from him if you enter his house in the early morning hours after being his friend. Griffin -- Owner of Blue Bar. He won't accept gifts while he's working. Give him fish and coins. He'll give you the "Marine Jazz" record when you're his friend if you enter his room between 2-3 p.m. (per Hood). Gustafa -- Hippie guitar player who lives in a yurt near the beach. He likes flowers. Per Silver Nightingale, if you befriend him and catch him while he's coming home around 9 p.m. you can get an item called a "TumTum." Van will buy this item for 1000G or you can drive the price up to 1200G and finally 1400G if you refuse his asking price twice. It is unknown at this time if there is a further use for this item in the game. Hugh -- Wally and Chris's son. He loves coins. You'll likely see him running around the village because all he does is exercise, like his father. He wears blue in Year One and changes to a red shirt in Year Two. He also has a band aid across one cheek. Kassey -- Makes fireworks displays with his twin Patrick. Loves flowers. If he isn't down near the pyrotechnics area next to Cody's trailer, he may be on the beach. Kate -- Grant and Samantha's daughter. You won't see her until Chapter Two. She has a major attitude...you'd think she's related to Nami! Perhaps a future bride for your son?? She likes flowers and coins. Marlin -- Rude and grumpy brother to Vesta. Only likes "S" produce and energy potions. Picky, huh? MukuMuku -- Strange yeti-like creature that Daryl wants to capture. You can give this guy at least three gifts a day; he likes fish and flowers. When he's your friend you can get a "Lullaby of the Fall" record from him. Talk to him every day to get multiple copies to sell to Van. He is only around during the winter and you'll find him at the Goddess Spring area. Murray -- Homeless man who wanders around town mooching from people...including you if you happen to leave items in the food storage area. If your dog is sufficiently trained he will chase Murray off. I don't see much point in giving Murray anything unless you're a stickler and want to be friends with *everyone* in town. Nina -- Galen's wife. Nice elderly woman...you don't have much time to make friends with her but she likes flowers. Patrick -- Kassey's twin brother. He also likes flowers. Rock -- Tim and Ruby's son. Party boy who also seems to be a bit of a hippie. He likes flowers. Romana -- Lives up in the big villa at the top of the hill on the other side of you farm from the waterfall. Lumina lives with her. She will not accept gifts if she is sitting in her rocker in the house. She must be walking around or standing. You can get the special watering can from her, and in the fall of Chapter Three she will give you a cat. Just leave your house around 9 a.m. to prompt the scene. Ruby -- Inner Inn owner with husband Tim. Her kitchen has recipes all over the place, so search every nook and cranny. She gives you the Ruby spice if you are her friend, and lucky for us she likes flowers! If you are her friend go into her kitchen around 9 a.m. If she's there you should prompt the scene in which you get the spice. The Ruby spice does not run out when you cook with it, but it's the only one in the game so NEVER SELL IT. Samantha -- Grant's wife; moves to town in Chapter Two. She likes flowers. Sebastian -- Romana's butler. His room is on the right hand side of the first floor of the villa. Make friends with him to obtain the "Town Mysteries" record. He likes eggs and milk. Takakura -- Your father's friend and fellow farm-mate. He'll bring your produce and dairy in to town to sell every morning around five thirty and return back with your money by noon. He'll also bring back any orders you make, and work on farm expansions. He loves home cooking and trying anything that you've produced right there on the farm. Tim -- Owner of the Inner Inn. GC game guides note that you can get the "strange hoe" from him but I haven't been able to. He likes eggs. Van -- You'll only see him on the third and eighth day of the season. You can get many special items from him--though you have to buy them! By buying and selling with Van you are assured to be his friend by Chapter Two. I've never given him a gift yet have achieved this result. Vesta -- Runs farm on the other side of the creek. She also loves flowers. I haven't been able to get the "weird hoe" that's been talked about in GC game guides because I had to start all over with her friendship when I married Celia. Wally -- Hugh's father and fellow jogger. He'll give you wool clippers when he's your friend. He likes eggs and milk.
Characters